ParticleSystemColliderQueryMode ParticleSystemCollisionMode ParticleSystemCollisionQuality ParticleSystemCollisionType ParticleSystemCullingMode ParticleSystemCurveMode ParticleSystemCustomData ParticleSystemCustomDataMode ParticleSystemEmissionType ParticleSystemEmitterVelocityMode ParticleSystemForceFieldShape ParticleSystemGameOb...
WheelCollider WheelFrictionCurve WheelHit WheelJoint2D WindZone WWW WWWForm YieldInstruction Interfaces Enumerations Attributes Assemblies UnityEditor Unity GL class in UnityEngine / Implemented in:UnityEngine.CoreModule Leave feedback Description Low-level graphics library. Use this class to manipulate acti...
You add functionality to GameObjects by adding Components. Everything you add is a Component and they all show up in the Inspector window. There are MeshRender and SpriteRender Components; Components for audio and camera functionality; physics-related Components (colliders and rigidbodies), particle...
You don’t want the coins to be kicked out in front of the player when it approaches; you want the coins to be picked up and not interfere with player movement. In this case, you use a collider called a trigger, which is nothing more than a collider with the IsTrigger checkbox ...
World: uses Physics.Raycast to look for Colliders UI: uses GraphicRaycasters to find UI objects UnityExplorer provides a basic Free Camera which you can control with your keyboard and mouse. Unlike all other features of UnityExplorer, you can still use Freecam while UnityExplorer's menu is hi...
在项目中需要添加 FingerGestures 插件, 相机脚本是基于FingerGestures 上改写 并搭配, 在相机物体中添加 Root 和Orgin 是和相机相同位置的 相机的移动也是基于 root 和origin的 以下是CameraOrbit代码 usingUnityEngine; usingSystem.Collections; usingSystem.Collections.Generic; ...
For the collision between two collider one of the objects needs a Rigidbody!Collider can be a trigger, which does not actually collide it just sends the collision (the OnTrigger) signal. These are Methods automatically called by Unity:
In the above example we have an int property that defaults to 42, and a SphereCollider component that defaults to a radius of 20. We can achieve the same thing in Unreal using the object's constructor. 在上面的例子中,我们有一个整形的参数默认值为42,并且生成了一个球形碰撞器,它默认的半径...
What’s New in Unity Pro 6000.0.32? The program resume issue (1171368 and 1172043) is now resolved. Now you will not face camera HDR textures problems in the case of PS4. The issue arises when a user trying to change the Collider2D rigid body is now eliminated. ...
You add functionality to GameObjects by adding Components. Everything you add is a Component and they all show up in the Inspector window. There are MeshRender and SpriteRender Components; Components for audio and camera functionality; physics-related Components (colliders and rigidbodi...