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Colliders work with Rigidbodies to bring physics in Unity to life. Whereas Rigidbodies allow objects to be controlled by physics, Colliders allow objects to collide with each other. Colliders must be added to objects independently of Rigidbodies. A Collider does not necessarily need a Rigidbody...
Is Trigger If enabled, this Collider is used for triggering events, and is ignored by the physics engine. Material Reference to the Physics Material that determines how this Collider interacts with others. Center The position of the Collider in the object’s local space. Radius The size of the...
Colliders work with Rigidbodies to bring physics in Unity to life. Whereas Rigidbodies allow objects to be controlled by physics, Colliders allow objects to collide with each other. Colliders must be added to objects independently of Rigidbodies. A Collider does not necessarily need a Rigidbody...
Colliders work with Rigidbodies to bring physics in Unity to life. Whereas Rigidbodies allow objects to be controlled by physics, Colliders allow objects to collide with each other. Colliders must be added to objects independently of Rigidbodies. A Collider does not necessarily need a Rigidbody...
{this.theUnit.triggerTackle =this;this.triggering = theUnit;this.collider =this.GetComponent<SphereCollider>(); base.Start(); } 开发者ID:sylafrs,项目名称:rugby,代码行数:7,代码来源:NearUnit.cs 注:本文中的UnityEngine.SphereCollider类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关...
Is Trigger If enabled, this Collider is used for triggering events, and is ignored by the physics engine. Material Reference to the Physics Material that determines how this Collider interacts with others. Center The position of the Collider in the object’s local space. Size The size of the...
Unity User Manual (5.5)Physics3D Physics ReferenceBox Collider3D Physics Reference Capsule Collider Box ColliderSwitch to Scripting The Box Collider is a basic cube-shaped collision primitive.PropertiesProperty:Function: Is Trigger If enabled, this Collider is used for triggering events, and is ignore...
just check the IsTrigger property checkbox in the Inspector. Triggers are effectively ignored by the physics engine, and have a unique set ofthreetriggermessagesthat are sent out when a collision with a Trigger occurs. Triggers are useful for triggering other events in your game, like cutscenes...
Is Trigger If enabled, this Collider is used for triggering events, and is ignored by the physics engine. Material Reference to the Physics Material that determines how this Collider interacts with others. Mesh Reference to the Mesh to use for collisions. Smooth Sphere Collisions When this is en...