Code optimization mode defines whether UnityEditor compiles scripts in Debug or Release mode.変数 None Unitialized value for code optimization mode. Debug Debug mode enables C# debugging but reduces C# performance. Release Release mode disables C# debugging but improves C# performance.Did...
-releaseCodeOptimization 以release 代码优化模式启动编辑器。 -debugCodeOptimization 以debug 代码优化模式启动编辑器。 -disableManagedDebugger 在禁用调试器侦听套接字的情况下启动编辑器。设置断点并附加到编辑器在外部代码编辑器中,根据调试器应该停止的脚本代码行位置,在该位置设置一个断点。例如,在 Visual Studio ...
Development Build:启用此设置可在生成中包含脚本调试符号和探查器。启用此功能后,Unity 将设置 DEVELOPMENT_BUILD 脚本定义。仅当要测试应用程序时,才应使用此设置。开发版本不会缩小内容,因为它们的分发量很大。Code Optimization:代码优化,可选择速度(Speed)或大小(Size),速度可生成针对于运行时性能进行优化的W...
All gameplay code written for a game using Unity3D is script code which in our case was C# that was handled using the Mono runtime. Any requirements to communicate with the engine data would require a call into the native engine code from the high level scripting language. This of course ...
🔧Refactoring and optimization:CodeAI's "Script Editor" window makes it easy to refactor and optimize existing code. 🐛Debugging:The AI-assisted debugging feature of CodeAI helps you identify and fix bugs in your code more efficiently. ...
Unity Optimization Guide for Intel x86 Platforms: Part 1 by Android on Intel In this guide, we will show a variety of tools to use as well as features in the Unity software that can help you enhance the performance of your Unity project....
当使用Unity开发时,默认的Mono包含库可以说大部分用不上,在Player Setting面板里,将最下方的Optimization栏目中“Api Compatibility Level”选为.NET 2.0 Subset,表示你只会使用到部分的.NET 2.0 Subset,不需要Unity将全部.NET的API包含进去。 接下来的“Stripping Level”表示从build的库中剥离的力度,每一个剥离选项...
https://learn.u3d.cn/tutorial/mobile-game-optimization 项目配置 有几个特定的项目设置会影响移动端游戏的性能。 降低或禁用 Accelerometer Frequency(加速度计频率) Unity 每秒钟会以一定次数统计移动设备的加速度计状态。如果应用并不会用到加速度计,我们完全可以禁用该功能或降低统计频率来获得更好的性能。
Checking the Unity UI source code(检查 Unity UI 源代码)(241) 11. Checking the documentation(检查文档)(242) 9. Shader optimization(着色器优化)(242) 1. Consider using shaders intended for mobile platforms(考虑使用适用于移动平台的着色器)(243) 2. Using small data types(使用⼩数据类型)(243)...
Unity使用的是贝姆垃圾收集器(Boehm-Demers-Weiser garbage collector),它会停止运行你的程序代码只有当它执行结束之后才会恢复程序的正常运行。(which stops running your program code and only resumes normal execution when it has finished its work)