Code Optimization On Startup 选择当 Unity 编辑器启动时是否将代码优化模式设置为 Debug 或Release。Debug 模式使您可以附加外部调试器软件,但在编辑器中以运行模式运行项目时会导致 C# 性能下降。Release 模式使您可以以较高的 C# 性能在编辑器中以运行模式运行项目,但无法附加外部调试器软件。有关更多信息,请参...
要更改 Unity 编辑器启动时的模式,请转到 Edit > Preferences > General > Code Optimization On Startup。 在Preferences 中,您可以更改 Unity 启动时的代码优化模式。要通过脚本控制这些设置,请使用以下 API: ManagedDebugger、 Compilation.CompilationPipeline-codeOptimization 和 Compilation.CodeOptimization。
Depending on the Unity version used : Confirm thatCode Optimization On Startupis set toDebug. Or select theExternal Toolstab. Confirm that theEditor Attachingcheckbox is enabled. For more information, see theUnity Preferences documentation.
UI Source Code Always remember that Unity UI’s Graphic and Layout components are entirely open source. Their source code can be found on Unity’s Bitbucket repository, under UI. 将步骤标记为已完成 2.Fundamentals of Unity UI 0 It is important to understand the different parts making up the...
Proper memory management in Unity can be challenging. The goal of this guide is to fit you with the necessary knowledge to profile and optimize memory consumption on any publicly available platform.
C# Compiler generates AsyncStateMachine as class on Debug build and as struct on Release build.Unity supports Code Optimization option starting in 2020.1 (right, footer).You can change C# compiler optimization to release to remove AsyncStateMachine allocation in development builds. This optimization ...
OptimizationPropertyDescription Prebake Collision Meshes Adds collision data to Meshes at build time. Preloaded Assets Sets an array of Assets for the player to load on startup. To add new Assets, increase the value of the Size property and then set a reference to the Asset to load in the...
Moving objects around in the scene requires calls from the script code to the engine code and we ended up caching the transformation requirements for an object during a frame in the gameplay code and sending the request to the engine only once to reduce the call overhead. This pattern was ...
Optimize Unity Editor Startup time We are working on making the Unity Editor to open quickly so you can start working on your project. Read more Under Consideration Continue improving Editor start-up time Continue working on improving the Editor startup time so your projects open quickly. Rea...
当使用Unity开发时,默认的Mono包含库可以说大部分用不上,在Player Setting(Edit->Project Setting->Player或者Shift+Ctrl(Command)+B里的Player Setting按钮)面板里,将最下方的Optimization栏目中“Api Compatibility Level”选为.NET 2.0 Subset,表示你只会使用到部分的.NET 2.0 Subset,不需要Unity将全部.NET的Api包...