AI代码解释 using Photon.Pun;using UnityEngine;publicclassClickFloor:MonoBehaviour{publicGameObject m_Prefab;voidUpdate(){if(Input.GetMouseButtonDown(0)){Ray ray=Camera.main.ScreenPointToRay(Input.mousePosition);RaycastHit hit;if(Physics.Raycast(ray,out hit)){PhotonNetwork.Instantiate(m_Prefab.name,hit.p...
首先,我们发现Bloom类带有一个Attribute标签,它的作用就是把Bloom添加到add Overrides菜单里面。另外,每个后处理功能必须要继承VolumeComponent类和实现IPostProcessComponent接口,这是为了将新加的后处理功能集成到Volume Framework的规范管理中。另外,我们发现Bloom类中的属性并不是C#或unity中的常规数据类型,这是因为Volume...
component so no need to check ) agent = GetComponentInChildren<NavMeshAgent>(); character = GetComponent<ThirdPersonCharacter>(); agent.updateRotation = false; agent.updatePosition = true; } // Update is called once per frame private void Update() { if (target != null) { agent....
TryGetComponentGets the component of the specified type, if it exists. Inherited Members Properties PropertyDescription hideFlagsShould the object be hidden, saved with the Scene or modifiable by the user? nameThe name of the object. Public Methods ...
For example, when you use a Camera component, Unity stores the state of the object on the object’s native C++ counterpart, not on the C# object itself.Unity doesn’t currently support the use of the C# WeakReference class with instances of UnityEngine.Object. For this reason, you shouldn...
component so no need to check ) agent = GetComponentInChildren<NavMeshAgent>(); character = GetComponent<ThirdPersonCharacter>(); agent.updateRotation = false; agent.updatePosition = true; } // Update is called once per frame private void Update() { if (target != null) { agent....
另外,每个后处理功能必须要继承VolumeComponent类和实现IPostProcessComponent接口,这是为了将新加的后处理功能集成到Volume Framework的规范管理中。另外,我们发现Bloom类中的属性并不是C#或unity中的常规数据类型,这是因为Volume Framework对这些类型做了一层封装,其目的是为了使得资源检测界面更加美观。
` if (UnityEditor.AssetDatabase.Contains(obj)) ` ` { ` ` UnityEditor.EditorUtility.SetDirty(obj); ` ` } ` ` else if (!Application.isPlaying) ` ` { ` ` if (obj is Component) ` ` { ` ` var component = (Component)obj; ` ...
}voidLoad (stringpath) {if(!File.Exists(path)) {Debug.LogError("File does not exist " + path);return; }using(BinaryReaderreader =newBinaryReader(File.OpenRead(path))) {intheader = reader.ReadInt32();if(header <= mapFileVersion) { ...
BindTo(this.textComponent); await rp.WaitAsync(); // wait until next value set // also exists ToReadOnlyAsyncReactiveProperty var rp2 = new AsyncReactiveProperty<int>(99); var rorp = rp.CombineLatest(rp2, (x, y) => (x, y)).ToReadOnlyAsyncReactiveProperty(CancellationToken.None);...