//产生一个Excel.Application的新进程 Excel.Application app = new Excel.Application(); if (app == null) { progressBar1.Text = "ERROR: EXCEL couldn't be started!"; return; } app.Visible = true; //如果只想用程序控制该excel而不想让用户操作时候,可以设置为false app.UserControl = true; Wo...
private bool IsRegistered(Type typeToCheck) { var isRegistered = true; if (typeToCheck.IsInterface || typeToCheck.IsAbstract) { isRegistered = ChildContainer.IsRegistered(typeToCheck); if (!isRegistered && typeToCheck.IsGenericType) { var openGenericType = typeToCheck.GetGenericTypeDefinition()...
Unity 常见报错问题解决方案 目录 Unity 常见报错问题解决方案 【已解决】Unity Coroutinue 协程未有效执行的问题 【待解决】Not a Prefab scene 7 ‘UniversalAdditionalCamera... 【解决】Expanding invalid MinMaxAABB 【解决】Java开发工具包(JDK)目录未设置或无效。请在“首选项“>“外部工具“中将其修复22 使用...
The url is the location of the AssetBundle file, usually a server on the Internet. The version number allows the developer to associate a number to the AssetBundle when written to the cache in disk. When downloading an AssetBundle Unity will check if the file already exists in the cache. ...
1. Unity must check if there is enough free memory in the heap. If there is enough free memory in the heap, the memory for the variable is allocated. 2. If there is not enough free memory in the heap, Unity triggers the garbage collector in an attempt to free up unused heap memory...
{if(groupData!=null){if(!groupNames.Contains(name)){audioGroups.Add(groupData);groupNames.Add(name);returntrue;}else{Debug.LogWarning($"AUDIO: Cannot Add Audio Group Data due to the same name [{name}].");}}returnfalse;}publicboolCheckGroupData(stringname){returngroupNames.Contains(name)...
问Unity按钮禁用在Android设备上不起作用(我认为是数据库问题)EN但是这样在5.0以下的系统,这样就没有...
var clampToScreen = false; // If true, label will be visible even if object is off screen var clampBorderSize = .05; // How much viewport space to leave at the borders when a label is being clamped var useMainCamera = true; // Use the camera tagged MainCamera ...
IItem item) { // Find the item indexer by matching the item type to the index name var itemIndexer = indexes.First(e => e.name == item.GetType().Name); var di = itemIndexer.AddDocument(item.name, checkIfExists: true); itemIndexer.AddProperty("stats", item.stats, di); } private...
//存储背包动态数据 public void SaveBagData() { string json = JsonMapper.ToJson(Bagmanager.instance.dynamicList); //路径下的文件不存在就新建个 if (!File.Exists(path)) File.Create(path ).Close(); //选择覆盖模式,每次写入数据会清除上次数据 using (StreamWriter sw = new StreamWriter(new File...