oCommandBar.Visible = true; } private void oButton_Click(Office.CommandBarButton Ctrl, ref bool Cancel) { // Reset all values. oEdit.Text = ""; oDrop.ListIndex = 1; oCombo.Text = ""; Console.WriteLine("New game
public class ExportAssetBundles { [MenuItem("Assets/Build AssetBundle From Selection Respective - Track dependencies")] static void { // Bring up save panel string path = EditorUtility.SaveFilePanel ("Save Resource", "", "New Resource", "unity3d"); string dirpath = path.Substring(0,path....
Unity 常见报错问题解决方案 目录 Unity 常见报错问题解决方案 【已解决】Unity Coroutinue 协程未有效执行的问题 【待解决】Not a Prefab scene 7 ‘UniversalAdditionalCamera... 【解决】Expanding invalid MinMaxAABB 【解决】Java开发工具包(JDK)目录未设置或无效。请在“首选项“>“外部工具“中将其修复22 使用...
1. Unity must check if there is enough free memory in the heap. If there is enough free memory in the heap, the memory for the variable is allocated. 2. If there is not enough free memory in the heap, Unity triggers the garbage collector in an attempt to free up unused heap memory...
问Unity按钮禁用在Android设备上不起作用(我认为是数据库问题)EN但是这样在5.0以下的系统,这样就没有...
//存储背包动态数据 public void SaveBagData() { string json = JsonMapper.ToJson(Bagmanager.instance.dynamicList); //路径下的文件不存在就新建个 if (!File.Exists(path)) File.Create(path ).Close(); //选择覆盖模式,每次写入数据会清除上次数据 using (StreamWriter sw = new StreamWriter(new File...
var clampToScreen = false; // If true, label will be visible even if object is off screen var clampBorderSize = .05; // How much viewport space to leave at the borders when a label is being clamped var useMainCamera = true; // Use the camera tagged MainCamera ...
string json = JsonMapper.ToJson(Bagmanager.instance.dynamicList); //路径下的文件不存在就新建个 if (!File.Exists(path)) File.Create(path ).Close(); //选择覆盖模式,每次写入数据会清除上次数据 using (StreamWriter sw = new StreamWriter(new FileStream(path , FileMode.Truncate))) ...
The left and right arrow buttons in the toolbar move forward and backward in the list by a single step and you can also use the arrow keys to the same effect. Additionally, the slider at the top of the window lets you “scrub” rapidly through the drawcalls to locate an item of ...
if (Directory.Exists(destPath)) { Directory.Delete(destPath, true); } Moe...