"example.txt");CheckFileExistence();}privatevoidCheckFileExistence(){boolfileExists=File.Exists(filePath);if(fileExists){Debug.Log("文件存在");}else{Debug.Log("文件不存在");}}}
usingUnityEngine;publicclassCheckFileExistence:MonoBehaviour{publicstringfilePath;publicvoidCheckFile(){AndroidJavaObjectfile=newAndroidJavaObject("java.io.File",filePath);boolfileExists=file.Call<bool>("exists");if(fileExists){Debug.Log("File exists!");}else{Debug.Log("File does not exist!");}}} ...
private void CheckConfigFile() { if (!File.Exists(iniPath)) { throw (new FileNotFoundException(string.Format("配置文件 {0} 不存在", iniPath))); } } } 在另一个一中创建一个ConfigInfo类型的变量 1 2 3 4 5 6 7 8 9 10 public class PhotoWallCtrl : MonoBehaviour { public ConfigInfo ...
if (!File.Exists(targetPath)) File.Copy(file, targetPath); } } } } #endif We use the UNITY_EDITORscripting symbolto check whether we are in the Unity Editor. We are in the Editor, so it returns true, and the code executes. If we check if we are not in the Uni...
if (File.Exists(sourceFilePath)) { if (File.Exists(codePath)) { string stringsFile = File.ReadAllText(codePath); string appendContent = File.ReadAllText(sourceFilePath); stringsFile = stringsFile.Replace("</resources>", appendContent); ...
Code Snippetprivate void Start() // 8 { // Check if the file exists to avoid errors when opening a non-existing file. if (File.Exists(HitCountFile)) // 9 { // Open a stream to the file that the `BinaryReader` can use to read data. // They need to be disposed at the end, ...
if (apkFile.exists()) { Intent intent = new Intent(Intent.ACTION_VIEW); if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.N) { intent.setFlags(Intent.FLAG_GRANT_READ_URI_PERMISSION); Uri contentUri = FileProvider.getUriForFile(UnityPlayer.currentActivity, UnityPlayer.currentActivity.getPackag...
if (File.Exists(gradlePropertiesFile)) { File.Delete(gradlePropertiesFile); } StreamWriter writer = File.CreateText(gradlePropertiesFile); writer.WriteLine("org.gradle.jvmargs=-Xmx4096M"); writer.WriteLine("android.useAndroidX=true"); writer.WriteLine("android.enableJetifier=true"); writer.Flush...
check if the file already exists in the cache. If it does, it compare the version of the stored asset with the version requested. If it is different then the AssetBundle will be redownloaded. If it’s the same, then it will load the AssetBundle from disk and avoid having to redownload...
Exists Determines whether the specified file exists. ReadAllBytes Opens a binary file, reads the contents of the file into a byte array, and then closes the file. WriteAllBytes Creates a new file, writes the specified byte array to the file, and then closes the file. If the target file ...