"example.txt");CheckFileExistence();}privatevoidCheckFileExistence(){boolfileExists=File.Exists(filePath);if(fileExists){Debug.Log("文件存在");}else{Debug.Log("文件不存在");}}}
usingUnityEngine;publicclassCheckFileExistence:MonoBehaviour{publicstringfilePath;publicvoidCheckFile(){AndroidJavaObjectfile=newAndroidJavaObject("java.io.File",filePath);boolfileExists=file.Call<bool>("exists");if(fileExists){Debug.Log("File exists!");}else{Debug.Log("File does not exist!");}}} ...
private void CheckConfigFile() { if (!File.Exists(iniPath)) { throw (new FileNotFoundException(string.Format("配置文件 {0} 不存在", iniPath))); } } } 在另一个一中创建一个ConfigInfo类型的变量 1 2 3 4 5 6 7 8 9 10 public class PhotoWallCtrl : MonoBehaviour { public ConfigInfo ...
Debug.Log($"Adding Framework links {filePath}"); BuildAddFile(fileReference,currentObject,weak); }if( !string.IsNullOrEmpty( absPath ) && ( tree.CompareTo("SOURCE_ROOT") ==0)) {stringlibraryPath = Path.Combine("$(SRCROOT)", Path.GetDirectoryName( filePath ) );if(File.Exists(absPath))...
if (!File.Exists(targetPath)) File.Copy(file, targetPath); } } } } #endif We use the UNITY_EDITORscripting symbolto check whether we are in the Unity Editor. We are in the Editor, so it returns true, and the code executes.
if (File.Exists(sourceFilePath)) { if (File.Exists(codePath)) { string stringsFile = File.ReadAllText(codePath); string appendContent = File.ReadAllText(sourceFilePath); stringsFile = stringsFile.Replace("</resources>", appendContent); ...
if (!File.Exists(path)) File.Create(path ).Close(); //选择覆盖模式,每次写入数据会清除上次数据 using (StreamWriter sw = new StreamWriter(new FileStream(path , FileMode.Truncate))) { sw.Write(json); } } //读取背包数据 public void ReadBagData() ...
if (!File.Exists(Lastpath)) { CreateExampleAsset(name); Tile land1 = (Tile)Resources.Load(tempPath); return land1; } Tile land2 = (Tile)Resources.Load(tempPath); return land2; } // 根据精灵图名字创建tile public void CreateExampleAsset(string name) ...
Code Snippetprivate void Start() // 8 { // Check if the file exists to avoid errors when opening a non-existing file. if (File.Exists(HitCountFile)) // 9 { // Open a stream to the file that the `BinaryReader` can use to read data. // They need to be disposed at the end, ...
if (File.Exists(gradlePropertiesFile)) { File.Delete(gradlePropertiesFile); } StreamWriter writer = File.CreateText(gradlePropertiesFile); writer.WriteLine("org.gradle.jvmargs=-Xmx4096M"); writer.WriteLine("android.useAndroidX=true"); writer.WriteLine("android.enableJetifier=true"); ...