首先确保你设置的参数动作名称与实际动作名称一致,注意大小写 其次点开动画控制器,查看你自己设置的bool值名称是否与动画动作名称一致 总之以下两点选择或设置的名称和对象必须一致: Motion所选择的动画 代码中设置的名称 图片右键新窗口打开大图 1usingSystem.Collections;2usingSystem.Collections.Generic;3usingUnityEngine...
新手求帮助,走路脚本..这是我的代码using System.Collections;using System.Collections.Generic;using UnityEngine;public class NewBe
求大神帮助。实在不知..SetBool 报错,不知道哪儿不对Parameter 'Hm_walk' does not exist.UnityEngine.Animator:SetBool(String, B
"Parameter "Speed" does not exist." "Parameter "Direction" does not exist." 我的代码里有如下两条(来自官网教程)anim.SetFloat("Speed", v); anim.SetFloat("Direction", h); 然后去官网,给出的解决方案是 关闭animator窗口,并且重启unity问题就这样解决了... 记录一下 以后碰到好搜索 手中偶 Unitor...
Step 3 In the [Configuration] section, if "HangUpTone=" does not exist, or if it is set to any value other than "C" or "D," do not change anything in the file, because the parameter does not conflict with AMIS. Close the file, and skip to Step 5. ...
A: Select the empty endpoint when you press ALT+0 or set the configuration parameter Endpoint= to empty.Q: How do I disable the plugin entirely? A: You can do so by deleting the "XUnity.AutoTranslator" directory in the "{GameDirectory}\BepInEx\plugins" directory. Avoid deleting the "X...
/* invalid parameter value */ SPEECH_ERROR_AISOUND_RESOURCE = 24108, /* Resource is error */ SPEECH_ERROR_AISOUND_RESOURCE_READ = 24109, /* read resource error */ SPEECH_ERROR_AISOUND_LBENDIAN = 24110, /* the Endian of SDK is error */ SPEECH_ERROR_AISOUND_HEADFILE = 24111, /* the...
87 Called user not member of CUG 88 Incompatible destination 89 Non-existent abbreviated address entry 90 Destination address missing, and direct call not subscribed 91 Invalid transit network selection (national use) 92 Invalid facility parameter ...
Requires a version of unity that supports path query parameter for git packages (Unity >= 2019.3.4f1, Unity >= 2020.1a21). You can add https://github.com/Cysharp/UniTask.git?path=src/UniTask/Assets/Plugins/UniTask to Package Manageror add "com.cysharp.unitask": "https://github.com/...
Parameter value does not update correctly if changed by dragging in a Script Component when editing in Prefab Mode -- - Nov 20, 2023 1. Open the attached "ReproProj.zip" project 2. In the Project window, double-click on the "Assets/Prefabs/Cube" Pref...