As well as pointing in the direction of the target object, this vector’s magnitude is equal to the distance between the two positions. It is common to need a normalized vector giving the direction to the target and also the distance to the target (say for directing a projectile). The di...
public static ObjectPlacementRule Create_AwayFromPosition( Vector3 position, float minDistance) public static ObjectPlacementConstraint Create_NearPoint( Vector3 position, float minDistance = 0.0f, float maxDistance = 0.0f) 下列物件放置查詢會尋找一個位置,將半米立方體放在表面邊緣,遠離先前放置的物件,並...
Distance Calculates the minimum distance between two Colliders. GetContacts Retrieves all Colliders in contact with the Collider. GetIgnoreCollision Checks whether the collision detection system will ignore all collisions/triggers between collider1 and collider2 or not. GetIgnoreLayerCollision Checks whethe...
In other words, the distance between any two given points of a rigid body remains constant in time regardless of external forces exerted on it.” The same principle applies in games. Adding a rigid body lets you make calls like the ones in Figure 5. Figure 5 Adding Movement and Velocity ...
另外依然还有“Objects are lightmaped”的提示,且已经没有Lightmap_ST,材质球都已勾选GPU: 还有Shader是有两个PASS的。是否另一个PASS也需要加入GPU Instancing 的代码?附Shader代码: Shader "WF/SceneObj" { Properties { [NoScaleOffset]_MainTex("主贴图 (RGBA)", 2D) = "white" {} ...
Unity’s Prefab system allows you to create, configure, and store a GameObject complete with all its components, property values, and child GameObjects as a reusable Asset. The Prefab Asset acts as a template from which you can create new Prefab instances in the Scene....
NodeCullDistance If the algorithm determines two points are too close together, then it will skip adding that point as a control point This setting is the minimum distance required between two points. Events The inspector exposes a container of serialized events that are invoked at specific points...
Unity Resource Checker - Editor utility for unity to help check resources in the current scene (including active textures, their sizes, materials, meshes and which objects are using them). UnityNativeScripting - Unity Scripting in C++. Unity Mathematics - A prototype of a C# math library providi...
Level Of Detail (LOD) rendering allows you to reduce the number of triangles rendered for an object as its distance from camera increases. As long as objects aren’t all close to the camera at the same time, LOD reduces the load on the hardware and improves rendering performance by adding...
Run your scene again, only this time check the Max Distance Only property of the Distance Joint 2D. This will only enforce the max distance of the joint, allowing the two objects to pass through each other. Now when you you move the Square_Djoint, you’ll see a different behavior. Now...