UnityEditor Unity Other This version of Unity is unsupported. DistanceJoint2D class in UnityEngine / Inherits from:AnchoredJoint2D / Implemented in:UnityEngine.Physics2DModule Leave feedback Switch to Manual Description Joint that keeps two Rigidbody2D objects a fixed distance apart. Note that un...
var heading = target.position - player.position; As well as pointing in the direction of the target object, this vector’s magnitude is equal to the distance between the two positions. It is common to need a normalized vector giving the direction to the target and also the distance to the...
Really useful script for getting the distance between two objects in either its Vector 3, X, Y, or ZYou can also get the negative distance if the object is behind or in front of the target. I use it a ton so get it while its hot! Code: [Select]// (c) Copyright HutongGames, ...
The Distance function is represented by a two-level SDF structure, the step lenght of ray marching is first sampled from a Global Distance Field (GDF) and then the local SDF of adjancent objects. To make smooth the transition between global SDF and local SDF inside object's bounding box, ...
Vector2[] PointsFromClipperPath(Path path, float scale) TriangleNetAddOns Bridges the gap between libraryModel.Polygonobjects andTriangle.NETmodels (meshes, voronoi diagrams). TriangleNet.Geometry.Polygon TriangleNetPolygon(this Polygon this_)
When considering such things as resolving power and image scale from the optical standpoint (ignoring the receptor/sensor part), all the action is occurring *between* the entrance pupil and the image surface. The relationship between wavelength of light, entrance pupil aperture and focal length as...
The high gas temperature (around 1000 °C) and low oxygen concentration (around 2 vol% O2), measured between 0<r<0.04m, indicate that an intense combustion is taking place in the region between the internal recirculation and the incoming main jet. Three peaks can be observed in the O2 ...
It is well known that the VOR gain (i.e. the ratio of eye velocity and head velocity) varies as a function of the distance of the seen object. For fixation distance greater than 1 m, the angular VOR gain is generally found to be close to unity in humans, However, for closer ...
2,*and Bereket Haile Woldegiorgis 1 1 Department of Industrial Management, National Taiwan University of Science and Technology, No.43, Sec. 4, Keelung Rd., Da‘an Dist., Taipei City 10607, Taiwan 2 Department of Industrial Engineering—School of Industrial and System Engineering Telkom Universi...
Instancing only works in cases where only minor parameters are changed between each instance, such as object transforms or more abstract parameters used by shaders. Instancing, however, is not suitable to render different types of objects: it would not be possible to batch draw calls corresponding...