Vectors are a fundamental mathmatical concept which allow you to describe a direction and magnitude. In games and apps, vectors are often used to describe some of the fundamental properties such as the position of a character, the speed something is moving, or the distance between two objects....
public static ObjectPlacementRule Create_AwayFromPosition( Vector3 position, float minDistance) public static ObjectPlacementConstraint Create_NearPoint( Vector3 position, float minDistance = 0.0f, float maxDistance = 0.0f) 下列物件放置查詢會尋找一個位置,將半米立方體放在表面邊緣,遠離先前放置的物件,並...
You can have 3D objects in a 2D game (and vice versa). What Makes Up a 3D Scene? 3D scenes consist primarily of three main visual components—lights, mesh renderers and shaders. A light is, well, a light, and Unity supports four different types. You can find them all under the ...
FindObjectsByType Retrieves a list of all loaded objects of Type type. Instantiate Clones the object original and returns the clone. InstantiateAsync Captures a snapshot of the original object (that must be related to some GameObject) and returns the AsyncInstantiateOperation. Operators bool Does ...
In other words, the distance between any two given points of a rigid body remains constant in time regardless of external forces exerted on it.” The same principle applies in games. Adding a rigid body lets you make calls like the ones in Figure 5. Figure 5 Adding Movement and Velocity ...
NodeCullDistance If the algorithm determines two points are too close together, then it will skip adding that point as a control point This setting is the minimum distance required between two points. Events The inspector exposes a container of serialized events that are invoked at specific points...
Q1:问题1:为了能使场景中物体合批(同材质球),场景在制作的时候相同的预制体放在了一起,但是FrameDebug看到的却是乱序。请问在这个Frame里的顺序是如何定义才能达到相同的合批?也就是如何能最少化的Objects have different materials? 问题2:在FrameDebug上下排列且相同物体,依然没有合批。给出的原因是“Objects are...
Unity’s Prefab system allows you to create, configure, and store a GameObject complete with all its components, property values, and child GameObjects as a reusable Asset. The Prefab Asset acts as a template from which you can create new Prefab instances in the Scene....
TheVertexLinkDistancefield on theSimplificationOptionsstruct could be also be used to change the maximum distance between two vertices for the linking. The default value isdouble.Epsilon. This value maximum distance is intended to be very small, but you might need to increase it for large scale ...
Level Of Detail (LOD) rendering allows you to reduce the number of triangles rendered for an object as its distance from camera increases. As long as objects aren’t all close to the camera at the same time, LOD reduces the load on the hardware and improves rendering performance by adding...