Vectors are a fundamental mathmatical concept which allow you to describe a direction and magnitude. In games and apps, vectors are often used to describe some of the fundamental properties such as the position of a character, the speed something is moving, or the distance between two objects....
通过标签查找(FindObjectsOfType)使用GameObject的FindObjectsOfType方法可以根据类型查找场景中所有匹配的对象...
...距离关节(Distance Joint) :保持两物体之间一定的距离,如果旋转了MaxDistanceOnly则可以小于但不能大于这个距离。...选择合适的物理引擎:Unity提供了Nvidia PhysX和Box2D两个物理引擎,分别用于3D和2D物理模拟。根据游戏需求选择合适的物理引擎,并正确使用它来提高整体性能。
this vector’s magnitude is equal to the distance between the two positions. It is common to need a normalized vector giving the direction to the target and also the distance to the target (say for directing a projectile). The distance between the objects is equal to the magnitude of the ...
public static ObjectPlacementRule Create_AwayFromPosition( Vector3 position, float minDistance) public static ObjectPlacementConstraint Create_NearPoint( Vector3 position, float minDistance = 0.0f, float maxDistance = 0.0f) 下列物件放置查詢會尋找一個位置,將半米立方體放在表面邊緣,遠離先前放置的物件,並...
Start Lifetime(生命时长),粒子效果的生命时长,指粒子从出发点被发射出后能在屏幕上存活的时间。右侧下拉菜单能切换Constant(常量)、Curve(曲线)、Random Between Two Constants(在两个常量之间随机)、Random Between Two Curves(在两个曲线之间随机);
or even an array of textures. A designer can increase the contrast between two objects to highlight, for example, one being in the foreground and the other in the background. Using the same example, a designer can also reduce the contrast between the objects to visually place them at the...
在两个线性渐变中随机 (Random Between Two Gradients)选择取值:渐变 (RGBA) 随时间变化,并在渐变编辑器指定的两个值中随机选取。 渐变(RGBA) 随时间而变化,可在渐变编辑器中编辑。 线性渐变编辑器 (Gradient Editor) 用来描述渐变随时间而变化的范围。它绘制了颜色(RGB 空间,在底部由标记描述)和 Alpha(在顶部...
7.Explore: Bounce over distance 3 You’ve now practiced all of the skills you need to create simple animations in Unity. However, until this point you’ve focused only on an object that stays in place during the animation. In this challenge, your goal is to try and animate the ball ...
In other words, the distance between any two given points of a rigid body remains constant in time regardless of external forces exerted on it.” The same principle applies in games. Adding a rigid body lets you make calls like the ones in Figure 5. Figure 5 Adding Movement and Velocity ...