在这个示例中,我们创建了一个PlayerController类来处理玩家的移动和跳跃输入。我们通过PlayerInput组件来绑定输入动作,并在Update方法和事件回调中处理这些输入动作。 Unity新Input System的常用功能和高级特性概述 动作映射(Action Maps):允许你定义多个输入方案,每个方案可以包含一组输入动作,以便在不同的游戏场景下使用不...
publicclassPlayerMovementController:CharacterMovementControlBase{privatePlayerInputinput;privatevoidStart(){input=GetComponent<PlayerInput>();input.Jump.performed+=OnJump;input.Fire.started+=OnFireStart;input.Fire.canceled+=OnFireEnd;}privatevoidOnDisable(){input.Jump.performed-=OnJump;input.Fire.started-=...
this.transform.eulerAngles= new Vector3(0, RotationX,0);gretctCamera.transform.eulerAngles= new Vector3(RotationY, RotationX,0); 最后绑定在人物上的代码: usingSystem.Collections;usingSystem.Collections.Generic;usingUnityEngine;publicclassPlayerMoveController:MonoBehaviour{ CharacterController playerControl...
控制角色移动的组件主要有:Transform 组件、Rigidbody 组件、CharacterController 组件。Transform 组件通过控制角色位置实现移动,Rogidbody 组件通过控制角色速度实现移动,CharacterController 组件通过控制角色速度和模拟碰撞实现移动。Transform 组件和 Rogidbody 组件不便于控制角色爬坡和爬梯,CharacterController 组件能够...
如果想使人物移动,直接复制官方文本中的CharacterController下的Move()方法,前台添加“CharacterController”这个组件。 代码: using UnityEngine; using System.Collections; public class NewBehaviourScript : MonoBehaviour { public float speed = 6.0F; public float jumpSpeed = 8.0F; ...
unity使用CharacterController控制地面移动 unity如何控制物体移动,控制物体移动的三种方法一、常规方法//四个方向if(Input.GetKey(KeyCode.W)){transform.Translate(Vector3.forward*moveSpeed*Time.deltaTime);}if(Input.GetKey(KeyCode.S))
🧠Why the Ultimate Character Controller? Perspective Switching:Swap between first and third person at runtime Modular Item System:Customize behavior for any weapon or tool Procedural Spring System:Achieve fluid, dynamic first-person motion Ability System:Add modular character actions with ease ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using .Sockets; using UnityEngine.UI; using System; public static class NetManager { //套接字 static Socket socket; //接收缓冲区 static byte[] readBuff = new byte[1024]; //委托类型 public delegate void MsgListener...
Please accept the Input System pop-up and Editor restart to successfully install the New Input System. If you accidentally decline, you can install the New Input System through the Package Manager. If you want to use the Input System and Input Manager (Old) together, or switch ...
3 角色控制器与动画 Character Controller & Animations 3.1 旧的角色控制方法 3.2 角色动画 3.3 Cinemachine 3.4 使用新的input system进行重构 3.5 碰撞检测 Collision Detection 4 创建空的柜台 Clear Counter 4.1 添加柜台 4.2 利用Raycast处理角色与柜台的交互 4.3 Layermask 5 处理Interact输入的C#事件 Interact Act...