Button Color:功能同 Button ,但只有切換按鈕顏色功能 若按下 Upgrade to a Button ,UIButton Color 自動切換為 UIButton Button Keys (Legacy):舊版 NGUI 功能,不建議使用 Button Message (Legacy):舊版 NGUI 功能,不建議使用 Button Offset:按鈕偏移 Tween Target: 作用物件 Hover: 滑鼠停留時的偏移座標 ( ...
4)按钮的缩放动画 ButtonScale 脚本 创建: Inspector面板 -> AddCompent菜单 -> 搜索ButtonScale Script [脚本] TweenTarget [动画目标] Hover [鼠标滑过时控件大小变化] Pressed [点击按钮时控件大小变化] Duration [完成缩放动画的时间] 5)按钮的偏移动画 ButtonOffset 脚本 创建: Inspector面板 -> AddCompent菜...
public void ValueChangeTest() { string value = PlayerPrefs.GetString("InputTest"); //PlayerPrefs:游戏存档;PlayerPrefs.GetString 获得字符串,如果存在,返回游戏存档文件中key对应的字符串值。 ??? Debug.Log(value);//value为输入框中的内容 } Active Text Color:文本激活的时候显示的颜色。 Inactive Color...
AnimClipButton:hover { background-color: rgba(99, 99, 99, 255); } // 注意普通的 background-color也要写在这里,不要用脚本控制,不然脚本控制颜色的优先级永远高于stylesheets // 也不要直接更改Button类的background-color,可能跟Unity对Button自身的Stylesheets起冲突 AnimClipButton { background-color: r...
Fixed invocation of callback event handlers for Click, Middle Click, Right Click, Point and Scroll Wheel actions configured using the Button type instead of the default (PassThrough) with the new Input System (case 1308116) Fixed undo of a change of "Sort Order" field value for a UI Documen...
Added 'Refresh Query' and 'Set New ID' on QueryNode Inspector Added Hotspot Sprite Color in editor UI Added camera settings in Forma UI Added a cancel button during the mesh merge process Added Context Menu to Product Outline Items to Copy its GameObject's Hierarchy Path to the Clipboard Add...
private GameObject hoverImg; [Header("改变图片显示颜色")] [SerializeField] private bool isHoverImgColor; [Header("改变文字显示颜色")] [SerializeField] private bool isHoverTxtColor; [SerializeField] [Header("改变图片显示状态")] [Header("---选中时状态设置---")] private bool isOnImgActive = fals...
Get(removeAvatarOkButton).onClick = on_removeAvatarOkClick; } // Use this for initialization void Start () { Common.DEBUG_MSG("selavatar_ui::Start: " + started); if(started == false) { started = true; log_label.color = UnityEngine.Color.green; log_label.text = "Getting List of...
UnityEngine.TextCore UnityEngine.Tilemaps UnityEngine.tvOS UnityEngine.U2D UnityEngine.UIElements UnityEngine.UIElements.Experimental Classes AttachToPanelEvent Background BaseField<T0> BaseFieldTraits<T0,T1> BaseSlider<T0> BindableElement BlurEvent Box Button CallbackEventHandler ChangeEvent<T0> Clickable...
This process re-analyzes every drawable UI element on the Canvas, regardless of whether it has changed or not. Note that a “change” is any change which affects a UI object’s appearance, including the sprite assigned to a sprite renderer, transform position & scale, the text contained in...