创建: Inspector面板 -> AddCompent菜单 -> 搜索ButtonScale Script [脚本] TweenTarget [动画目标] Hover [鼠标滑过时控件大小变化] Pressed [点击按钮时控件大小变化] Duration [完成缩放动画的时间] 5)按钮的偏移动画 ButtonOffset 脚本 创建: Inspector面板 -> AddCompent菜单 -> 搜索ButtonOffset 内容同上 6...
4)按钮的缩放动画 ButtonScale 脚本 创建: Inspector面板 -> AddCompent菜单 -> 搜索ButtonScale Script [脚本] TweenTarget [动画目标] Hover [鼠标滑过时控件大小变化] Pressed [点击按钮时控件大小变化] Duration [完成缩放动画的时间] 5)按钮的偏移动画 ButtonOffset 脚本 创建: Inspector面板 -> AddCompent菜...
private Color changeTxtColor; [SerializeField] private Color hoverTxtColor; [SerializeField] private Color imgColor; [SerializeField] private Color hoverImageColor; [SerializeField] private List<GameObject> showPanel; private Button btnTab; public TabController tabController { set { tabcontroller = value; ...
LogError("tabTxt is null"); } } if (isOnImgColor) { if (null != tabChangeColorImg) { origImgColor = tabChangeColorImg.color; } else { Debug.LogError("tabChangeColorImg is null"); } } if (isHoverImgColor) { if (null != hoverImage) { origHoverImgColor = hoverImage.color; }...
选中 "Button1" 选择器,在 Inspector 窗口修改背景颜色,如下。4)显示效果 Button1 元素会自动绑定 "...
Open On:打开弹出框方式;直接点击;双击... On Top:显示层级最高 Localized:本地化?? Keep Value:勾选之后可以选择首选项 Initial Value:首选项 Atlas:下拉框背景使用的图集 Font:下拉框选项使用的字体 On Value Change事件:绑定UILabel/SetCurrentSelection方法,更换Label(选项)内容 ...
Fixed invocation of callback event handlers for Click, Middle Click, Right Click, Point and Scroll Wheel actions configured using the Button type instead of the default (PassThrough) with the new Input System (case 1308116) Fixed undo of a change of "Sort Order" field value for a UI Documen...
Fix support for super sampling in image-on-demand (FormaRenderExrLayersOnDemand) Fixed support for very large layered exr in image-on-demand (FormaRenderExrLayersOnDemand) [1.4.2] - 2023-01-27 Fixed Reverted transparent output background color change; HDRP requires transparent black for proper ...
Get(removeAvatarOkButton).onClick = on_removeAvatarOkClick; } // Use this for initialization void Start () { Common.DEBUG_MSG("selavatar_ui::Start: " + started); if(started == false) { started = true; log_label.color = UnityEngine.Color.green; log_label.text = "Getting List of...
The default is Free Aspect, but you can change it to match the aspect ratio of the target platform you are developing for.Maximize on Play: This button determines whether the Game view takes up the entirety of the editor when run. By default, this option is turned off, and a running ...