u!1 &1790296881769572246 GameObject: m_ObjectHideFlags: 0 m_PrefabParentObject: {fileID: 0} m_PrefabInternal: {fileID: 0} serializedVersion: 4 m_Component: - 4: {fileID: 1790296881769572260} m_Layer: 0 m_Name: "Reference" m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: ...
Include my email address so I can be contacted Cancel Submit feedback Saved searches Use saved searches to filter your results more quickly Cancel Create saved search Sign in Sign up {{ message }} xianxianss / Unity_1206_warriors Public Notifications Fork 0 Star 0 Code Issues Pu...
Here's a bigger portion of a log from another instance of the same crash. You can find relevant stack frames at the end - looks like it's a very similar problem, at least. I've managed to determine that if I comment out the Utils.Log method, as well as AndroidImp.RecordCustomExcept...
I have another suggestion for you, it's not pretty but it can be effective. Looking at your crash log, we should focus on ModuleRegistry::GetConfig. Try putting in a logging line after each statement in that function to find the exact line that result in the crash. Example: syslog(LOG...
master AnimationClip AnimatorController Avatar Cubemap Editor Materials Meshs MonoBehaviour Prefab Resources Shaders Texts Texture2D AchievementTable.unity AchievementTable.unity.meta AgeVerificationWindow.unity AgeVerificationWindow.unity.meta AnimationClip.meta AnimatorController.meta Avatar.meta ChaoDataTable...
u!1 &1790296881769572249 GameObject: m_ObjectHideFlags: 0 m_PrefabParentObject: {fileID: 0} m_PrefabInternal: {fileID: 0} serializedVersion: 4 m_Component: - 4: {fileID: 1790296881769572262} m_Layer: 0 m_Name: "Reference" m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: ...