Script language Select your preferred scripting language. All code snippets will be displayed in this language. CanvasRenderer.DisableRectClipping Other Versions Switch to Manual public voidDisableRectClipping(); Description Disables rectangle clipping for this CanvasRenderer. ...
Deactivating a GameObject disables each component, including attached renderers, colliders, rigidbodies, and scripts. For example, Unity will no longer callMonoBehaviour.Updateon a script attached to a deactivated GameObject. Deactivating a GameObject also stops all coroutines attached to it. ...
Found in 2019.1 2019.3.0b10 Issue ID 1197775 Regression Yes IMGUI - Nov 11, 2019 There is an AudioManager script attached to an Audio Manager game object. In the inspector, the enable/disable checkbox is missing. My understanding is that enable/disable won't appear when no...
描述 NativeDisableParallelForRestrictionAttribute。Did you find this page useful? Please give it a rating: Report a problem on this pageCopyright © 2022 Unity Technologies. Publication 2022.2 教程 社区答案 知识库 论坛 Asset Store 商标和使用条款 法律条款 隐私政策 Cookie 不要出售或分享我的个人信息...
public void DisableScissorRect (); 描述 添加用于禁用硬件剪辑矩形的命令。 另请参阅:EnableScissorRect。 Copyright © 2018 Unity Technologies. Publication 2018.2 教程社区答案知识库论坛Asset Store法律条款隐私政策Cookie不要出售或分享我的个人信息 Your Privacy Choices (Cookie Settings)...
CullingOptions.DisablePerObjectCulling 描述 如果设置了此标志,Unity 将不执行按对象剔除。 默认情况下,在使用可编程渲染管线时,Unity 将对光源和反射探针执行按对象剔除。这意味着,Unity 在执行剔除操作时,会将可见的光源和反射探针与可见渲染器在其影响区域内配对。
XRDevice.DisableAutoXRCameraTracking(Camera, Disabled) Parameters Camera The camera that we wish to change behavior on Disabled True if the camera's transform is set externally. False if the camera is to be driven implicitly by XRDevice, Returns void Nothing. Description Sets whether the camera...
public void DisableSpriteOptimizations(); Description Disables all automatic sprite optimizations. The sprite change optimizations include skipping layout update, skipping material updating and using a cached mesh for rendering and only updating UV's. The next time the Image needs updated it will ...
説明 NativeDisableParallelForRestrictionAttribute. Did you find this page useful? Please give it a rating: Report a problem on this pageCopyright © 2020 Unity Technologies. Publication 2019.4 チュートリアルAnswersナレッジベースフォーラムアセットストア商標と利用規約法律関連プライバシーポリ...
默认情况下,原生容器会由安全系统进行跟踪,以避免竞争条件。安全系统内部封装了最佳实践,并从一开始就捕获了许多竞争条件错误。