public void Disable (Rendering.ShaderKeyword keyword); 설명 Disable a specific shader keyword. Did you find this page useful? Please give it a rating: Report a problem on this page Copyright © 2022 Unity Technologies. Publication 2023.2 튜토리얼 커뮤니티 답변 기술 ...
005// Joystick creates a movable joystick (via GUITexture) that 006// handles touch input, taps, and phases. Dead zones can control 007// where the joystick input gets picked up and can be normalized. 008// 009// Optionally, you can enable the touchPad property from the editor 010// t...
public void DisableRectClipping(); Description Disables rectangle clipping for this CanvasRenderer. See Also: CanvasRenderer.EnableRectClipping. Copyright © 2017 Unity Technologies. Publication 5.5-001G 2017-03-29 Tutorials Community Answers Knowledge Base Forums Asset Store LegalPrivacy PolicyCookiesDo...
writeDefaultValuesOnDisable ; 描述 Specifies whether playable graph values are reset or preserved when the Animator is disabled.Set this property to true to reset the playable graph to its default values when the Animator is disabled. Set to this property to false (default value) to preserve ...
.Disable描述 禁用所有纹理的各向异性过滤。 另请参阅:QualitySettings.anisotropicFiltering。 Copyright © 2018 Unity Technologies. Publication 2018.2 教程社区答案知识库论坛Asset Store法律条款隐私政策Cookie不要出售或分享我的个人信息 Cookie 偏好我们使用 Cookie 以允许我们网站的正常工作、个性化设计内容和广告、...
cd C && bazel build -c opt --define MEDIAPIPE_DISABLE_GPU=1 //mediapipe_api:libmediapipe_c //mediapipe_api:mediapipe_models //mediapipe_api:mediapipe_proto_srcs DEBUG: Rule 'rules_foreign_cc' indicated that a canonical reproducible form can be obtained by modifying arguments sha256 = "3e6...
PlayerSettings.iOS.disableDepthAndStencilBuffers public static bool disableDepthAndStencilBuffers ; 描述 禁用深度和模板缓冲区。 Copyright © 2018 Unity Technologies. Publication 2018.1 教程社区答案知识库论坛Asset Store法律条款隐私政策Cookie不要出售或分享我的个人信息 Cookie 偏好我们...
public void DisableScissorRect (); 説明 Add a command to disable the hardware scissor rectangle. See Also: EnableScissorRect. Did you find this page useful? Please give it a rating: Report a problem on this page Copyright © 2023 Unity Technologies. Publication 2022.1 チュートリアル Ans...
.DisablePerObjectCulling描述 如果设置了此标志,Unity 将不执行按对象剔除。默认情况下,在使用可编程渲染管线时,Unity 将对光源和反射探针执行按对象剔除。这意味着,Unity 在执行剔除操作时,会将可见的光源和反射探针与可见渲染器在其影响区域内配对。如果设置了此标志,Unity 将不对光照或反射探针执行按对象剔除。
using Unity.Collections; using Unity.Collections.LowLevel.Unsafe; using Unity.Jobs;struct MyJob : IJob { [NativeDisableContainerSafetyRestriction] NativeArray<int> unsafeArrayAccess; public void Execute() { //... } } Did you find this page useful? Please give it a rating...