unity+button动态添加事件 首先EventTriggerListener .cs1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 using UnityEngine; using System.Collections; using UnityEngine.EventSystems; public class ...
对按键提示绑定Box Collider 2D,当Button的Collider碰撞到宝箱等可互动物体时,展示按键提示 将诸如此类的可互动物体,都标记为可互动的标签 在代码中,判断绑定的碰撞体的标签是否为Interactable,如果是的话,则展示按键动画 privatevoidOnTriggerStay2D(Collider2D collision){// 如果碰撞体标签为可互动的if(collision.Comp...
public voidSetActive(boolvalue); Parameters valueThe active state to set, wheretruesets the GameObject to active andfalsesets it to inactive. Description Activates or deactivates the GameObject locally, according to the value of the supplied parameter. ...
/// 使用方法:场景中右键-UI-ButtonEx可创建普通拓展按钮,包含image以及text组件;场景中右键-UI-ButtonEx_Transparent创建透明按钮,不包含image和text。 /// 代码调用:使用简便,获取UIbuttonExtension脚本之后直接.onClick(需要的事件).AddListener()即可。 /// Write By Alin /// </summary> public class UIButt...
SetSelect(); return true; } } return false; } public void OnClick() { if (curSelect != null) { Debug.Log("click" + curSelect.selectObj.gameObject.name); switch (curSelect.type) { case SelectType.Button: curSelect.selectObj.gameObject.GetComponent<Button>().onClick.Invoke(); ...
This means that when the button is clicked, Unity will first execute LoadTravelers and then set the isActive value of the button to false to hide the button. From a user perspective, this button provides initial instructions. Once those instructions are complete, the instructions are ...
To bakeOcclusion Culling datafor multiple Scenes at once, open the Scenes that you want to bake, open the Occlusion Culling window (menu:Window>Rendering>Occlusion Culling) and click theBakebutton. The Occlusion data is saved intoLibrary/Occlusion, and a reference to the data is added in each...
("m_OnGUIHandler",BindingFlags.Public|BindingFlags.NonPublic|BindingFlags.Instance);privatestaticScriptableObjectms_CurrentToolbar;privatestaticintms_ToolIconCount;privatestaticGUIStylems_CommandStyle;privatestaticGUIStylems_CommandButtonStyle;privateconststringSTART_GAME_OPTION="START_GAME_OPTION";privatestatic...
(" 图集中Sprite数量", item.atlas.spriteCount); if(GUILayout.Button("打开并查看该图集资源")) { AssetDatabase.MakeEditable(item.assetPath); Selection.activeObject = AssetDatabase.LoadAssetAtPath<SpriteAtlas>(item.assetPath); } } EditorGUILayout.EndFoldoutHeaderGroup(); GUILayout.Space(5); } ...
public ButtonClickedEvent onClick get return m_OnClick; set m_OnClick = value; private void Press() if (!IsActive() || !IsInteractable()) return; UISystemProfilerApi.AddMarker("Button.onClick", this); m_OnClick.Invoke(); /// <summary> ...