编辑器模式,执行的命令是这样的:cmd = "/Applications/Unity_5.6.4f1/Unity.app/Contents/MacOS/Unity" -quit -batchmode -projectPath /Users/admin/Code/Project/Make/../ -executeMethod ExportUpdate.BuildTest version:"1.0.0.1" rele
unity.exe -batchmode -quit -projectPath "xxx" -buildTarget Android -executeMethod BuildScript.Build -logFile "d:\log.txt" -buildTarget:指定目标平台(如 Android、iOS、Windows 等)。 -executeMethod:调用自定义构建脚本中的方法。 在自定义构建脚本中,确保设置了 IL2CPP 脚本后端。例如: public static void...
app/Contents/MacOS/Unity -quit -batchmode -logFile $(LOG_FILE_PATH) -projectPath $(PWD) -executeMethod CommandBuild.Build // Windows C:\program files\Unity\Editor\Unity.exe -quit -batchmode -logFile $(LOG_FILE_PATH) -projectPath $(PWD) -executeMethod CommandBuild.Build 本文参与 腾讯云自媒体...
你可以在圣典里面查询到全部的命令行参数:http://game.ceeger.com/Manual/CommandLineArguments.html. 我们在学习下最简单的Unity命令参数,通过控制台让Unity在F盘创建一个空项目然后结束程序 C:\Program Files (x86)\Unity\Editor>unity.exe -createProjectF:\UnityCode\DLLCode -batchmode -quit 解释下上面命令行...
batchmode Unity 命令行构建 iOS 的 Xcode 项目,命令行详细介绍可查看文献 1 /Applications/2021.3.5f1/Unity.app/Contents/MacOS/Unity -batchmode -quit -silent-crashes -projectPath /Users/Demo/DemoProject -buildTarget iOS -executeMethod BuildTools.BuildRuntime -platform ios -logfile /Users/Demo/DemoProje...
一、启动Unity Batchmode,并执行一个函数 @echo off pushd %~dp0 echo "---update proj...---" "C:\Program Files\Unity2017.4.24f1\Editor\Unity.exe" -quit -batchmode ^ -projectPath "%~dp0../../../" ^ -executeMethod AbTools.SyncProjFromRemote ^ -lrd...
[Cache Server] Crash when using -batchmode -quit- Jun 07, 2022 This crash is happening only when using CacheServer and opening project through command line with these arguments. Currently there is no way to check if it is a regression because of another crash - https://fogbugz.unity3d....
然后使用菜单的Tools/Build 验证是否能打包成功 2 命令行调用Unity项目中的静态方法 CIBuild.Build -executeMethod CIBuild.Build 是Unity项目的静态方法 -quit 表示执行完成后退出 -batchmode 表示批处理模式, 即不打开Unity窗口 settargetProject=E:\MyApplication2\EmptyProject\XiaoCaoToolssetUnityExePath=D:\unity\...
'"%s" -batchmode -projectPath %s -executeMethod ExportProject.Build name:"%s" output:"%s" id:"%s" symbols:"%s" development:%s release:%s language:%s checkupdate:%s expansion:%s version:"%s" compatibility:%s -quit -logFile ./log/%s' ...
Unity之batchmode下面切换编译平台 背景 现在我们发布版本都是在编译机上面编译的,就会涉及到动态切换编译环境,从PC切换到Android或者PC切换到IOS。 问题 我们之前使用/Applications/Unity/Hub/Editor/2019.1.5f1/Unity.app/Contents/MacOS/Unity -quit -batchmode -nographics -projectPath $project_path/Demo -executeMe...