}awaitTask.Delay(loopArgs.MsDelay); i++; } }returnresult; }//////异步的扩展方法///publicstaticTaskAwaiter GetAwaiter(thisUnityWebRequestAsyncOperation asyncOp) {vartcs =newTaskCompletionSource(); asyncOp.completed+= obj => { tcs.SetResult(null); };return((Task)tcs.Task).GetAwaiter();...
public static async Task<Sprite> LoadSpritePNG(string path) { var task = LoadAsyncSprite(path, ".png"); Task<Sprite> t = await Task.WhenAny(task); return t.Result; } public static async Task<Sprite> LoadSpriteJPG(string path) { var task = LoadAsyncSprite(path, ".jpg"); Task<Sprite...
await 后面需要接的类型是 TaskAwaiter(INotifyCompletion),U3D最开始还没有这个语法,所以很多需要我们自己写扩展类,强行转成 TaskAwaiter 类型,让它支持这个语法。 AI检测代码解析 public static class AsyncOperationExtensions { public static TaskAwaiter GetAwaiter(this AsyncOperation asyncOperation) { var tcs =...
基于C#实现自定义Async/Await的要求,完成一个实现了INotifyCompletion接口的Awaiter(SimpleCoroutineAwaiter),这是关键。 利用Extensions扩展了unity常见的几个协程类,例如WaitForSeconds,WaitForUpdate,AsyncOperation,AssetBundleCreateRequest等。 由于个人技术底子薄,整个项目代码看下来还是很多地方没有彻底理解,但是摸索着利用项...
* await asyncOperation; * .WithCancellation(CancellationToken); * .ToUniTask(IProgress, PlayerLoopTiming, CancellationToken);WithCancellation is a simple version of ToUniTask, both return UniTask. For details of cancellation, see: Cancellation and Exception handling section....
AsyncOperation asyncOperation= await GameFrameworkMode.GetModule<ResourceManager>().LoadSceneAsync("mainscene","Assets/Scene/Main.unity"); 支持编辑器内资源的直接读取和AssetBundle资源读取两种方式的一键切换,避免测试的时候需要重复的打包AssetBundle资源 四、UI管理模块 UIManager 新建ui预设,新建ui类,继承类UI...
async void MyAsyncMethod() { // 执行异步操作 await Task.Delay(1000); // 等待1秒 // 继续执行其他操作 } 复制代码 异步操作类:Unity还提供了一些内置的异步操作类,比如WWW、AsyncOperation等,可以用于处理网络请求、资源加载等异步操作。 void Start() { StartCoroutine(LoadData()); } IEnumerator LoadDat...
Unity Coroutines:NextFrameAsync,WaitForSecondsAsync,EndOfFrameAsync,FixedUpdateAsync) Switching toBackground ThreadorMain Thread All types inheriting fromAsyncOperation Unity Events Async GPU Readback You can also use theAwaitableclass with both the await keyword and as anasyncreturn type in your own ...
异步函数(async和await ) AI检测代码解析 asyncvoidLoad(){handle=Addressables.LoadAssetAsync<GameObject>("xxx");AsyncOperationHandle<GameObject>handle2=Addressables.LoadAssetAsync<GameObject>("xxx");//单任务等待//await handle.Task;//多任务等待awaitTask.WhenAll(handle.Task,handle2.Task);print("异步函...
你可以在使用 using Cysharp.Threading.Tasks;时对AsyncOperation, ResourceRequest,AssetBundleRequest, AssetBundleCreateRequest, UnityWebRequestAsyncOperation, AsyncGPUReadbackRequest, IEnumerator以及其他的异步操作进行 awaitUniTask 提供了三种模式的扩展方法。* await asyncOperation; * .WithCancellation(CancellationToken...