最近这段时间公司内闷着头想把Unity干入Native项目,早在16年初的时候,那时候也是闲的蛋疼,曾经跑通了安卓和iOS的Unity做为库集成到Native项目的流程,后来加入新公司,又基于2018版的Unity集成过一次,iOS用PBX脚本方式集成的,Android是自己写的Copy脚本完成的,最近发现2019.3Unity已经完美支持了
资源导入过程包含了十分耗时的操作,例如纹理压缩。所以如果每次打开Unity都需要执行一遍资源导入过程的话将会十分低效,因此,Unity将资源导入的结果缓存在Library文件夹中: 。具体来说,存储在以Asset文件的GUID前两个数字命名的文件夹中,这些文件夹位于目录Library/metadata: 实际上即使是Unity原生资源,也会将导入结果存储在...
官方将UnityPlayerActivity.java单独做了一个文件夹分离了出来,所以Unity2019.3版本之后就不能跟之前一样,只复制安装磁盘 \Unity\Editor\Data\PlaybackEngines\AndroidPlayer\Variations\mono\Release\Classes路径下的jar包到AS中了 还需要将UnityPlayerActivity.java也复制到AS中去才行。 这是旧版本从AS打包aar给Unity使...
as we make these changes step-by-step and demonstrate how to overcome browser-specific challenges, such as single-threaded execution and memory limitations. By the end of the session, you’ll see Fantasy Kingdom running seamlessly in the browser and gain practical insights to apply the same ...
A code library for Unity3D that contains some basic building blocks that Unity lacks such as a REST client. - NoxHarmonium/unity-tools
13.3 在AS导出的aar(app-debug)中,libs文件夹下有一个 unity-classes.jar(在AS中导入的Unity jar包),因为Unity导出Apk时会自动加入这个jar包,避免因为jar包重复打包出错,需要删除该文件。用打包软件打开jar包,删除unity-classes.jar 14. 设置 Player Settings ...
1.首先要在AS端写一个接口,接口中可以写一些需要给Unity调用的方法或参数等,等于用于传过去给Unity的回调 代码语言:javascript 代码运行次数:0 运行 AI代码解释 packagecom.example.test;publicinterfaceUnityasrEventCallback{publicvoidSpeechcontent(int a);publicvoidTest1(String msg);} ...
A fast, tried-and-tested hierarchical finite state machine library for Unity, designed to be easy to use yet powerful without compromising performance. - Inspiaaa/UnityHFSM
About A library of various utilities and tools for Unity (alpha) Resources Readme License View license Activity Stars 745 stars Watchers 50 watching Forks 71 forks Report repository Releases No releases published Packages No packages published Languages C# 99.4% Batchfile 0.6% ...
如果专家用户使用原生平台技术(例如 Java/Android、Objective C/iOS 或 Windows Win32/UWP)并希望在其游戏或应用程序中包含 Unity 支持的功能,则可以使用专门为此设计的“Unity 用作库”(Unity as a Library)。