unityIntAction += OneIntParameter;//可以使用+= unityIntAction = new UnityAction<int>(OneIntParameter);//注册要求一个int参数,且返回void unityActionWithParameter.AddListener(OneIntParameter);//其实我不确定上面那个能不能用,实例中是只用了这行的事件的 unityIntEvent.AddListener(TwoIntParameter);//注册...
public class MyEvent:UnityEvent<int>{} public class UnityActionWithParameter : MonoBehaviour { public MyEvent myEvent = new MyEvent(); public UnityAction<int> action; void Start () { action= new UnityAction<int>(MyFunction); action += MyFunction2; myEvent.AddListener(action); } void Upda...
public Button btn2;voidStart(){ btn1.onClick.AddListener(NoParameter); btn2.onClick.AddListener(()=>HaveParameter("Hello")); } privatevoidNoParameter(){ Debug.Log("Hello"); } privatevoidHaveParameter(stringstr){ Debug.Log(str); } 2.6 Toggle 主要选项和Button相同 Is On:默认是否选中。 Tog...
using UnityEngine; using UnityEngine.UI; public class ButtonParameterExampleWithMemberVariable : MonoBehaviour { public Button myButton; private string buttonParameter; void Start() { // 设置按钮点击事件 myButton.onClick.AddListener(() => OnButtonClick("Hello, World!")); } void OnButtonClick...
//Single parameter static public void AddListener<T>(string eventType, Callback<T> handler) { OnListenerAdding(eventType, handler); eventTable[eventType] = (Callback<T>)eventTable[eventType] handler; } //Two parameters static public void AddListener<T, U>(string eventType, Callback<T, U...
//Call the ServerButton function when you click the server Button m_ServerButton.onClick.AddListener(ServerButton); } void Update() { //These are the variables that are replaced by the incoming message int outHostId; int outConnectionId; int outChannelId; byte[] buffer = new byte[1024];...
(myEvent==null){myEvent=newUnityEvent<int,int,bool,string>();}myEvent.AddListener(Ping);}// Update is called once per framevoidUpdate(){if(Input.anyKeyDown&&myEvent!=null){myEvent.Invoke(5,6,true,"Hello");}}voidPing(inti,intj,boolprint,stringtext){if(print){Debug.Log("Ping: "+...
thisEvent=newUnityEvent();thisEvent.AddListener(listener); eventManager.eventDictionary.Add(eventName, thisEvent); } }publicvoidStopListening(stringeventName,UnityActionlistener) {if(eventManager ==null)return; UnityEvent thisEvent=null;if(eventManager.eventDictionary.TryGetValue(eventName,outthisEvent)...
Unity 常见报错问题解决方案 目录 Unity 常见报错问题解决方案 【已解决】Unity Coroutinue 协程未有效执行的问题 【待解决】Not a Prefab scene 7 ‘UniversalAdditionalCamera... 【解决】Expanding invalid MinMaxAABB 【解决】Java开发工具包(JDK)目录未设置或无效。请在“首选项“>“外部工具“中将其修复22 使用...
You can pass CancellationToken to parameter by standard CancellationTokenSource.var cts = new CancellationTokenSource(); cancelButton.onClick.AddListener(() => { cts.Cancel(); }); await UnityWebRequest.Get("http://google.co.jp").SendWebRequest().WithCancellation(cts.Token); await UniTask.Delay...