public static void AddPersistentListener (Events.UnityEvent_3 unityEvent, Events.UnityAction_3 call); public static void AddPersistentListener (Events.UnityEvent_4 unityEvent, Events.UnityAction_4 call); 参数 unityEvent 要修改的事件。 call 要调用的函数。 描述 向监听器添加持久性调用。将使用由...
去unity的外网论坛找到了解决方案 https://forum.unity.com/threads/how-to-create-persistent-listener-to-an-event.264228/ using System;using UnityEngine.Events;using UnityEditor.Events;using UnityEngine;publicclassEventTest:MonoBehaviour{publicUnityEvent BigExplosionEvent;voidStart(){if(BigExplosionEvent==n...
问动态型UnityEventTools AddPersistantListenerEN这样啊,原来是这么回事!只有两个星期的价值挖掘和编码,...
1回答 Unity add second PersistentListener不工作 、 UnityEventTools.AddPersistentListener (script.Events, methodDelegate); Selection.activeObject = go;我相信unityevent的第一个元素是被覆盖的,因为如果我为animator添加持久的监听器,音频播放将会工作
AddObjectPersistentListener Adds a persistent, preset call to the listener. AddPersistentListener Adds a persistent, call to the listener. Will be invoked with the arguments as defined by the Event and sent from the call location. AddStringPersistentListener Adds a persistent, preset call to the li...
Unity中通过面板中添加的Listener和通过脚本添加的Listener实际上是两种不同类型的Listener: 在脚本中通过AddListener()添加的是一个0个参数的delegate(UnityAction)回调。是不可序列化的,在Inspector中是无法看到的。这种Listener是常规Listener。 在Inspector中添加的则是永久性的Listener(persistent listener)。他们需要指定...
在Inspector中添加的则是永久性的Listener(persistent listener)。他们需要指定GameObject、方法以及方法需要的参数。他们是序列化的,用脚本是无法访问到的。 添加任意多个参数的函数 另外在脚本中使用lamda表达式来添加listener是非常方便的。 using UnityEngine;
thisEvent=newUnityEvent();thisEvent.AddListener(listener); eventManager.eventDictionary.Add(eventName, thisEvent); } }publicvoidStopListening(stringeventName,UnityActionlistener) {if(eventManager ==null)return; UnityEvent thisEvent=null;if(eventManager.eventDictionary.TryGetValue(eventName,outthisEvent)...
{15this.m_RuntimeCalls.Add(call);16this.m_NeedsUpdate =true;17}1819publicvoidRemoveListener(objecttargetObj, MethodInfo method)20{21List<BaseInvokableCall> list =newList<BaseInvokableCall>();22for(inti =0; i <this.m_RuntimeCalls.Count; i++)23{24if(this.m_RuntimeCalls[i].Find(target...
-> Select a listener on a specific Component when there is more than one of the same type on the target object. -> Keyboard shortcuts and context menu functions allow you to easily Copy, Paste, Add, Delete, and even Invoke events in the Inspector. -> Button to quickly find a simil...