Horizontal横向,Vertical纵向。Edit本来还有一个Rendering Setting,但是2018.2移动到了window里面,window->Rendering->Light Setting->scene。 在里面的other setting里面有一个Fog选项,就是雾化相果,也就是距离越远就越看不清楚,如果没有雾化那么距离和是否看清楚是没有关系的了,无论多远都可以看的清楚。最后还有一个s...
using UnityEngine; using System.Collections; using UnityEngine.UI; using UnityEngine.SceneManagement; public class SceneLoadManager : PersistentSingleton<SceneLoadManager> { //游戏场景名 使用常量声明 const string GAME_SCENE_NAME = "GamePage"; const string MAIN_NAME = "MainMenu"; const string SCORI...
- Add a TextFxNGUI instance to your scene using the following menu item shortcut - GameObject -> TextFx -> Text - This will create a TextFxNative component in your scene. - Position it whereever you like! - Click the "Open Animation Editor" button at the bottom of the TextFxNative ...
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1 void Update () { 2 if (Input.GetKeyDown(KeyCode.Escape)){ //如果按下的是返回键 3 Application.LoadLevel("MenuScene"); //加载LevelSelectScene场景 4 } 5 directionVector = new Vector3(Input.GetAxis("Horizontal"), 6 0, Input.GetAxis("Vertical")); //得到角色的移动方向 7 if (Input...
Text; using UnityEditor; using UnityEditor.SceneManagement; using UnityEngine; /// Add a `Scenes` menu to Unity editor for quick access to all scenes in project. /// /// Generates/updates a `ScenesMenu.cs` file with the required menu annotations. public static class ScenesMenuBuild { /...
Added this.gameObject to locals, given it's common in Unity projects. Added Children and Components groups to all GameObject instances, so that you can easily display all the object hierarchy. Added Scene Path to all GameObject instances, to show the location in the scene. Added support for ...
This task shows you how to put GameObjects in your scene that use the SRP-compatible Unity shader that you created in the previous task.Create a new material asset in your Unity project. For instructions on creating a material asset, see Materials. Assign the Unity shader to the material ...
this.transform.position = Camera.main.ScreenToWorldPoint(NewTouch); } //注意相机标签 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 问题描述:碰撞体事件,tag,加载新的场景 using UnityEngine.SceneManagement; private void OnTriggerEnter2D(Collider2D collision) ...
using System.Collections; using System.Collections.Generic; using System.IO; using System.Text; using UnityEditor; using UnityEditor.SceneManagement; using UnityEngine; /// Add a `Scenes` menu to Unity editor for quick access to all scenes in project. /// /// Generates/updates a `ScenesMenu...