go.name= go.name.Replace("(Clone)",string.Empty);//给预制体添加脚本,修改属性//go.transform.tag = "Model";//if (go.GetComponent<BoxCollider>() == null)//go.AddComponent<BoxCollider>();//if (go.GetComponent<Rigidbody>() == null)//go.AddComponent<Rigidbody>();//go.GetComponent<Ri...
5、设置手柄模型 将Packages/PICO Integration/Assets/Resources/Prefabs目录下的手柄模型预制体拖拽到XR Origin > Camera Offset > LeftHand Controller 的XR Controller组件中的“Model Prefab”属性。 6、编译apk 点击File > Build Settings,选择安卓并切换编译平台。 完成上述步骤,编译apk,安装到Pico一体机,即可在头...
name=prefabObj.name;modelGo.transform.parent=prefabRoot.transform;varanimator=modelGo.AddComponent<Animator>();animator.cullingMode=AnimatorCullingMode.AlwaysAnimate;animator.runtimeAnimatorController=controller;vartargetPath=AutoHandleAnimatorPathSetting.ModelExportPath+prefabName+".prefab";//保存角色预制体Pref...
The Prefab wind-turbine model you're importing is an Autodesk Filmbox format (*.FBX), complete with Level Of Detail (LOD) groups defined for meshes to improve rendering performance.Tip Level of detail (LOD) is a technique that reduces the number of GPU operations that Unity requires to ...
string modelPath = "Assets/Fbx/水车.fbx"; GameObject loadedPrefab = AssetDatabase.LoadAssetAtPath<GameObject>(modelPath); if (loadedPrefab != null) { Vector3 position = new Vector3(0f, 0f, 0f); // 指定模型的位置 Quaternion rotation = Quaternion.identity; // 指定模型的旋转 ...
new Label("Hello World!"); root.Add(label); // Create button Button button = new Button(); button.name = "button"; button.text = "Button"; root.Add(button); // Create toggle Toggle toggle = new Toggle(); toggle.name = "toggle"; toggle.label = "Toggle"; root.Add(toggle); }...
bottleneck, so we'll add the option to read the model output asynchronously at the cost of a few frames of latency. This latency might cause the bounding box to trail slightly behind a fast-moving object on the screen. The effect should be minimal, provided the frame rate...
public class CreateCharaPrefab : AssetGraph.PrefabricatorBase { public override void In (string groupKey, List<AssetGraph.AssetInfo> source, string recommendedPrefabOutputDir) { /* create character's prefab. 1.texture & material -> set texture to the material of model. 2.model -> instantiate,...
Hand Model GO 挂载HandModelManager,使用prefab中的手部模型 给交互物体挂载Interaction Behaviour、Simple Interaction Glow,交互物体可以更改hover颜色,主悬停颜色等 Interaction Manager挂载Interaction Manager,并添加左右手GO挂载Interaction Hand p23 basic UI
Exception in thread "main" java.lang.NoSuchMethodException: after I add ArrayList Doesn't exist in current context? Accesing the characters two by two AWS S3 Object deletion, Nodejs Decisions based on variable passed to function cakephp-2.x upgrade not working on php 7.2 ...