Instructions to configure the Unity Editor to use Unity Accelerator. In the Unity Editor preferences, use the following host and port number to configure the Cache Server Asset Import Pipeline (v2): Host: 10.2.5.113 Port: 80 拥有网页配置,配置简单方便,同时有CPU 磁盘使用情况 账号:unitycache 密码...
Unity Accelerator (Cache Server) Default Mode Define the default setting for the Cache Server, whether to enable or disable it by default. You can override this per Project in the Unity Editor settings. For more information, see Unity Accelerator. Default IP address 设置要使用的缓存服务器的默认...
The Unity Accelerator is a caching proxy agent that keeps copies of a team’s imported assets to speed up teamwork. The goal of the accelerator is to help teams reduce iteration time. An Accelerator coordinates asset sharing when your team is workin
splash screen cache on all changes. Clearing out the splash screen hash could cause race conditions that would cause a build to fail. If splash screens are not being cached properly, you can clear out the cache before a build by deleting the SplashScreenCache folder in the Library. (UUM-...
The Cache Server is no longer under active development, as the Asset Import Pipeline now uses the [Unity Accelerator](https://docs.unity3d.com/Manual/UnityAccelerator.html). The Scriptable Build Pipeline retains the support to cache build artifacts through the Cache Server, as documen...
select which device to use to perform inference from the Unity application. There might be an option named GNA (Gaussian & Neural Accelerator). GNA is a highly specialized neural coprocessor for tasks like noise cancellation. We'll exclude it from the list of devices presented t...
例如,Unity 2021.2 的 Scriptable Build Pipeline(可编程构建管线)与 Build Cache(构建缓存)运行...
[collab-accelerator] discovery started due to a new cloud project binding UPID Received '0e647de6-9bc9-4955-b3b8-3356c76332a5'. UPID Received '0e647de6-9bc9-4955-b3b8-3356c76332a5'. TrimDiskCacheJob: Current cache size 0mb Start importing Assets/Materials/TilemapMaterial.mat us...
0x7fff8af47000 - 0x7fff8af4dfff com.apple.IOAccelerator (203.14 - 203.14) <D632883D-7A42-38C4-BF31-BD597BD31FAA> /System/Library/PrivateFrameworks/IOAccelerator.framework/Versions/A/IOAccelerator 0x7fff8af72000 - 0x7fff8afacff7 com.apple.DebugSymbols (132 - 132) <BDF57386-2881-35BD-...
Unity GameFramework + HybridCLR,Multiple automated processing editor extension tools, efficient automated workflows.(大量自动化编辑器扩展工具, 高效的自动化开发工作流) - GF_HybridCLR/UnityGameFramework.Runtime.csproj at master · sunsvip/GF_HybridCLR