We need a 3D visualization for our cells. Create a new game object namedMaze Celland add theMazeCellcomponent to it. Then create a default quad object, make it a child of the cell and set its rotation to (90,0,0). That gives us a very simple floor tile that fills the cell's are...
Scaling is now performed at a vertex level, which helps prevent floating-point imprecision and leads to a cleaner hierarchy. Vector2d is now serializable (for inspector purposes). MapId and Factories are now public so that you can change them at runtime.New ExamplesSee...
where the enemy is, whether the enemy is visible in the player's sight, and so on. The quality of our Non-Player Character (NPC's) AI completely depends on the information it can get from the environment. Nothing breaks the level of immersion in a game like an NPC getting stuck...
PointCloudManager.cs from line 126 Adding Mathf.Floor and Ceil to the min and max values. This is required as SX etc at line 254 are ints. BoxIndex was returning larger than array size. PointCloudViewerDS11.cs UpdatePointData() Need to find and set cloudBounds. Cheers Reply mgear 23...
Add a plane to be used as a floor. Then, we add a directional light so that we can see what is going on in our scene. As you can see in the example, there is a target 3D model, which we use for our player, and we represent our AI agent using a simple cube. We will als...