however the buttons on the preview are not clickable. I can't click 'Sign Out' or 'Continue' buttons. Basically the game is running, audio is playing, but because of the Game Center preview overlay I can't interact with the game or the Game Center buttons. ...
Error reporting information collected by GA. In addition, some players reported that when the game entered loading, it was stuck and could not proceed. Additional Info No response
unity开启项目一直停留在initialize asset database refresh 我目前尝试了一个方法,解决了这个问题,大家不妨可以试一试。 -DisableDirectoryMonitor 重启在启动。 转载自CSDN-专业IT技术社区
Delete SteamVR folder and import.Make sure to restart the editorafter everything imports successfully. Sometimes dlls get stuck in import limbo. Upgrading from anything from 2.1 - 2.3 The location of actions.json and associated bindings has changed. They will get automatically moved from project ro...
This will detach the canvas from the camera and let content be placed in the world, as opposed to stuck to the camera. Now add a new Button object to the Canvas. Set the button’s text to “Load Travelers.” Change the button’s display transform to x=1.87, y=.05, z=0...
Local avoidance is another technique for avoiding collisions however there are some downsides to it. Local avoidance usually only considers obstacles just a few seconds into the future and the ones in close proximity. This leads to it sometimes becoming stuck in a local minima which it cannot get...
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Fixed an issue where the LoadScenesCommandAsync could remain stuck in an infinite loop Fixed an exception when a Build Profile was created without a Configurator in the scene Fixed the issue where the first build profile is automatically selected after creating a build Fixed the Product library no...
Unity App Stuck Loading On HoloLens 2 I am following this document andthis tutorialto test AR on a HoloLens 2, and I go to the part where I have a Unity game with all the proper setup (ie. build settings are correct, I used Unity AR feature tool, etc.) and with 2 squares. I ...
Here's a simple state machine for an enemy spy in a game. As you can see, the enemy will try to stay outside of the player's viewing range while extracting intel. When the player goes too far away, it will follow the player again. ...