Maximum size of the WASM heap memory in MB.The maximum size in MB of heap memory that is availale for WebAssembly code (Recommended default: 2048 MB). A maximum memory size of 2048 MB means that the heap can only grow to 2048 MB. Did...
更小的MaxSize:在效果可以接受的情况下,使用最低的设置。这么做可以无损且非常高效地降低你的纹理内存(texture memory)。 使用二次幂(POT):Unity要求移动端纹理尺寸为二的次幂(POT)的压缩格式(PVRCT或ETC)。 图集的使用:将多个纹理打成一个纹理可以减少draw call,提升渲染效率。可以使用Unity SpriteAtlas...
Use these settings to control how much memory shaders use at runtime.设置描述 Default chunk size (MB) Sets the maximum size of compressed shader variant data chunks Unity stores in your built application for all platforms. The default is 16. For more information, refer to Shader loading. ...
You have the option of adding a custom banner image to the Screen Resolution Dialog in the Standalone Player. The maximum image size is 432 x 163 pixels. The image will not be scaled up to fit the screen selector. Instead it will be centered and cropped. 在独立版播放器有一个添加自定义...
Use these settings to control how much memory shaders use at runtime.设置描述 Default chunk size (MB) Sets the maximum size of compressed shader variant data chunks Unity stores in your built application for all platforms. The default is 16. For more information, refer to Shader loading. ...
动态内存 :可以增长的部分,主要用于 GC 缓冲区,运行时生成的对象都在该内存段中; 未分配内存; UnityHeap 的大小可以通过 PlayerSetting->Memory Size 来设置,默认为 256Mb,在 JavaScript 中,UnityHeap 是通过 TypedArray 来表示的,即一旦分配之后就不能增大或减小,并且这部分内存是不返还给浏览器的。
ProjectSettings中的Memory Settings: 可以进行Memory Allocator的设置; 在Unity中,Memory Allocator(内存分配器)是负责在运行时管理内存分配和释放的机制。Unity提供了几种不同的内存分配器,每种都有不同的用途和性能特点,开发人员可以根据具体需求选择合适的内存分配器; Memory Allocator清单详见官方文档:https://docs....
You can set the compression option using the Advanced settings on each group. Compression does not affect in-memory size of your loaded content. 译:您可以使用每个组上的高级设置来设置压缩选项。压缩不影响已加载内容的内存大小。 Uncompressed - This option is largest on disk, and generally fastest ...
以下是通用 Splash Screen 设置,可以设置特定于 Android 的 Static Splash Image 选项。Android Player 平台上的 Use Storyboard for Launch Screen 选项 使用Android Splash Screen 属性可指定应该用于 Android 启动画面的纹理。启动画面图像的标准大小为 320x480。从...
Maximum Allowed Timestep(最大允许时间步长)(177) 2. Physics updates and runtime changes(物理更新和运行时更改)(177) 2. Static colliders and dynamic colliders(静态碰撞器和动态碰撞器)(179) 3. Collision detection(碰撞检测)(179) 4. Collider types(对撞机类型)(181) 5. The Collision ...