Initial Memory Size The initial size of the WASM heap memory in megabytes (MB). By default, this is set to 32 MB. If Memory Growth Mode is set to None, then this is also the maximum size of WASM heap memory. Memory Growth Mode Choose the growth mode for the WASM heap memory from ...
训练参数主要分为常用训练参数(Common Trainer Configurations), 训练方式专用参数(Trainer-specific Configurations),超参数(hyper-parameters) ,奖励信号参数(Reward Signals), 行为克隆(Behavioral Cloning),使用RNN增强智能体记忆能力的参数(Memory-enhanced Agents usingRecurrent Neural Networks),以及自我对抗训练参数(Self...
theWebGL Player Settings. The default options are configured to work well for all desktop use cases. However, for mobile browsers you need to use the advanced tuning options. For mobile browsers, it’s recommended to configure theInitial Memory Sizeto the typical heap usage of the application....
size_t size = (sizeof(Il2CppString) + ((len + 1) * 2)); /* overflow ? can't fit it, can't allocate it! */ if (static_cast<uint32_t>(len) > size) Exception::RaiseOutOfMemoryException(); s = reinterpret_cast<Il2CppString*>(Object::AllocatePtrFree(size, il2cpp_defaults.str...
Runs completely on Unity's PlayerLoop so doesn't use threads and runs on WebGL, wasm, etc. Asynchronous LINQ, with Channel and AsyncReactiveProperty TaskTracker window to prevent memory leaks Highly compatible behaviour with Task/ValueTask/IValueTaskSourceFor...
更小的MaxSize:在效果可以接受的情况下,使用最低的设置。这么做可以无损且非常高效地降低你的纹理内存(texture memory)。 使用二次幂(POT):Unity要求移动端纹理尺寸为二的次幂(POT)的压缩格式(PVRCT或ETC)。 图集的使用:将多个纹理打成一个纹理可以减少draw call,提升渲染效率。可以使用Unity SpriteAtlas...
Define a struct or class to be serialized and annotate it with the [MemoryPackable] attribute and the partial keyword.using MemoryPack; [MemoryPackable] public partial class Person { public int Age { get; set; } public string Name { get; set; } }...
Memory—the quantity and speed of physical memory available to the system or application being measured. • Processor—the capability of a system CPU to execute commands in a timely and efficient manner. • Disk—the quantity and speed of the physical persistent storage subsystem. ...
<!--泛型类型注入,数据仓储服务注入,可以由ef,linq,ado,memory,file,nosql等方式实现--> <register type="IRepository.Core.IUnitOfWork,IRepository.Core" mapTo="NLayer_IoC_Demo.Entity.backgroundTestIoCEntities,NLayer_IoC_Demo.Entity" /> <!--使用redis作为持久化存储--> ...
INITIAL_MEMORYIntegerThe initial size of the WASM memory heap in megabytes (MB). USE_WASMBoolean如果当前构建是 WebAssembly 构建,则此变量设置为 true。 USE_THREADSBoolean如果当前构建使用线程,则此变量设置为 true。 USE_WEBGL_1_0Boolean如果当前构建支持 WebGL1.0 图形 API,则此变量设置为 true。