public static int maximumMemorySize ; 描述 Maximum size of the WASM heap memory in MB.The maximum size in MB of heap memory that is availale for WebAssembly code (Recommended default: 2048 MB). A maximum memory size of 2048 MB means that the heap can only grow to 2048 MB. ...
When profiling and optimizing your Unity WebGL game, it is important to keep track of multiple kinds of memory usage. The first is the Unity heap, which defaults to 256MB and can be changed in the Publishing Settings interface under “WebGL Memory Size.” We touched on some optimization te...
Maximum Memory Size The maximum size of the WASM heap memory in MB. By default, this is set to 2048 MB, which is the recommended setting. You can enter a memory size up to 4096 MB, but there are known Firefox and Chrome bugs for builds over 2048 MB. This option is only available ...
Proper memory management in Unity can be challenging. The goal of this guide is to fit you with the necessary knowledge to profile and optimize memory consumption on any publicly available platform.
更小的MaxSize:在效果可以接受的情况下,使用最低的设置。这么做可以无损且非常高效地降低你的纹理内存(texture memory)。 使用二次幂(POT):Unity要求移动端纹理尺寸为二的次幂(POT)的压缩格式(PVRCT或ETC)。 图集的使用:将多个纹理打成一个纹理可以减少draw call,提升渲染效率。可以使用Unity SpriteAtlas...
减小Max Size :使用能生成视觉上可接受的结果的最低设置。这种非破坏性方式,可以快速降低纹理内存。 使用2 的幂 (POT) :Unity 要求移动端纹理压缩格式 (PVRCT 或 ETC)采用 POT 纹理尺寸。 制作纹理图集 :将多个纹理放置到单个纹理中,可以减少绘制调用和加快渲染速度。使用 或Unity 精灵图集第三方Texture Packer可...
int graphicsMemorySize:(只读)显存大小。 bool graphicsMultiThreaded:(只读)是否支持多线程渲染? int graphicsShaderLevel:(只读)显卡着色器的级别。 int maxTextureSize:(只读)支持的最大纹理大小。 NPOTSupport npotSupport:(只读)GPU支持的NPOT纹理。 string operatingSystem:(只读)操作系统的版本名称。
UnityHeap 的大小可以通过 PlayerSetting->Memory Size 来设置,默认为 256Mb,在 JavaScript 中,UnityHeap 是通过 TypedArray 来表示的,即一旦分配之后就不能增大或减小,并且这部分内存是不返还给浏览器的。 通常一个空的项目只需要 16Mb 即可运行,堆内存大小可以根据项目复杂度进行调整,但是需要记住,Unity Heap越大...
*/ word _max_large_allocd_bytes; /* Maximum number of bytes that were ever allocated in */ /* large object blocks. This is used to help decide when it */ /* is safe to split up a large block. */ word _bytes_allocd_before_gc; /* Number of bytes allocated before this */ /...
You can set the compression option using the Advanced settings on each group. Compression does not affect in-memory size of your loaded content. 译:您可以使用每个组上的高级设置来设置压缩选项。压缩不影响已加载内容的内存大小。 Uncompressed - This option is largest on disk, and generally fastest ...