Changed client.set_timeout(seconds) to use seconds (float) instead of milliseconds Allow iterating attributes of an Actor's Blueprint Fixed wildcard filtering issues, now "vehicle.*" or "bmw" patterns work too Fixed actor.set_transform() broken for attached actors More Python example scripts ...
SetLocation(Locations[LocationIndex % LocationCount]); LocationIndex++; } } #if ENABLE_VISUAL_LOG UE_VLOG(this, LogMassSpawner, Log, TEXT("Spawning at %d locations"), LocationIndex); if (GetDefault<UMassGameplaySettings>()->bLogSpawnLocations) { if (FVisualLogEntry* LogEntry = FVisualLogger...