// 调用鸿蒙AR Engine原生接口 ARAPIAnchor* Anchor = ARAPIAnchor_create(); ARAPIAnchor_setPose(Anchor, ConvertToARMatrix(Location, Rotation)); // 存储锚点引用 ActiveAnchors.Add(AnchorID++, Anchor); // 同步到UE5场景 SpawnARActo