FString 和 std::string 互转,示例如下: (1)FString 转 std::string FString fStr = "this fString"; std::string cstr(TCHAR_TO_UTF8(*fStr)); (2)std::string 转 FString ClientMessage(FString(cstr.c_str())); (3)UE_LOG 打印 FName FName mapName = TEXT("Login"); UE_LOG(LogGameLogic...
FString to int32 互转 //FString to int32 int32 TestInt = FCString::Atoi(*MyFString); //int32 to FString FString TestString = FString::FromInt(TestInt); FString to float 互转 //FString to float float TestFloat = FCString::Atof(*MyFString); //float to FString FString TestString = ...
基础类型转换(int bool float char wchar_t): FString TheString=TEXT("中文123.021");char*myChar=TCHAR_TO_UTF8(*TheString);myChar=TCHAR_TO_ANSI(*TheString);std::string stdStr=TCHAR_TO_UTF8(*TheString);stdStr=TCHAR_TO_ANSI(*TheString);std::wstring stdWStr=TCHAR_TO_WCHAR(*TheString);t...
FString to int32 互转 //FString to int32 int32 TestInt = FCString::Atoi(*MyFString); //int32 to FString FString TestString = FString::FromInt(TestInt); FString to float 互转 //FString to float float TestFloat = FCString::Atof(*MyFString); //float to FString FString TestString = ...
1.简单的宏命令转换。 FString UEStr=TEXT("Test"); std::string tempstr = TCHAR_TO_UTF8(*UEStr);
FStringfileName=ProjectName+"/"+"Config/"+ProjectName+".ini"; GConfig->SetString(TEXT("Staging"),TEXT("+WhitelistConfigFiles"),*fileName,*DefaultGamePath); 1. 2. 7获取数据 这里获取配置文件数据采用UE提供的GConfig全局变量,其已经帮我们都实现了。目前实现了字符串和整数的配置文件读写,应该可以...
"Serialization/JsonSerializer.h"void UYourJsonHandlerClass::SaveLevelDataToJson(const FString& FileName, const TArray<FLevelInfo>& LevelInfoArray) { // 创建一个JSON对象 TSharedPtr<FJsonObject> JsonObject = MakeShareable(new FJsonObject);// 遍历LevelInfoArray并将信息添加到JSON对象中 1/ 3 ...
// 获取函数指针UFunction*pFunc=pStaticClass->FindFunctionByName(FName(TEXT("GetOutInfo")));if(pFunc){// 传入参数和返回值结构体structFunc_Parms{FString Caller;FString ReturnValue;};Func_Parms args;args.Caller=TEXT("Test");// 调用pObj->ProcessEvent...
FString jsonStr的作用是用于关联UE4的Json写工具TJsonWriter<>,作为输入流载体,且JsonStr必须是FString类型; TShareRef<T>是UE4自身的共享指针类型; TJsonWriter<>是UE4专门用于写Json的模板类,其中类型参数通常为TCHAR,其中有多个方法供开发者使用: TJsonWriterFactory<>::Create(FString)是UE4用来生成Json写工具...