然后给触发区域加一个筛选条件 在盒体 触发的 other actor里,添加一个类型转换,来判断进入盒体的类是否是主角,如果是则不继续运行,如果不是主角,则继续运行,所以把cast failed连过去
这个问题是出现在UE5.1上的,主要原因是使用了MetaHumans,导致出错的,具体解决方法没有找到,不过我将...
Script Stack (3 frames) :/Script/Engine.GameModeBase.SpawnDefaultPawnAtTransform/Script/Engine.GameModeBase.SpawnDefaultPawnFor/Script/Engine.GameModeBase.HandleStartingNewPlayer[2023.11.29-05.17.07:079][ 0]LogWindows: Error: appError called: Assertion failed: CastResult [File:D:\build\++UE5\Sync...
1. UE5.2 打包后,打开项目崩溃,提示:Assertion failed: CastResult [File:D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Public\UObject\Field.h] [Line: 961] CastFieldChecked failed with 0x0000015001062400 0x00007ff69dd254b6 YH.exe!FRigVMMemoryHandle::GetData_Internal() [] 0x00007ff69 ...
(Cast<UBoxComponent>(PrimComponent)==nullptr)){UE_LOG(LogPhysics,Warning,TEXT("UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to ""movement component's 'UpdatedComponent' not being a collider component."));}}else{UScene...
Assertion failed: CastResult [File:D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Public\UObject\Field.h] [Line: 961] CastFieldChecked failed with 0x000001fdd3a64f80 把编辑器的语言改成英文就没问题了 打包时报警告: UATHelper: Packaging (Windows): LogNNE: Warning: RDG MLOperator:Max...
发现在这种情况下,直接修改车身的颜色会报错。 SM6 arithmetic between types float3 and float4 are undefined 于是搜寻到了一个答案: 源地址:Material Editor: Failed to cast float4 to float3 when using Vector parameter - Development / Rendering - Epic Developer Community Forums ...
(PinId=4734B796403DAE55320696BDBF9A8640,PinName="CastFailed",Direction="EGPD_Output",PinType.PinCategory="exec",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,...
{ADataDrivenWorldSettings*DataDrivenWorldSettings=Cast<ADataDrivenWorldSettings>(UGameplayStatics::GetGameMode(this)->GetWorld()->GetWorldSettings());if(DataDrivenWorldSettings){UMeshDataAsset*WorldHeadingConfig=DataDrivenWorldSettings->WorldDefaultHeadingConfig;if(WorldHeadingConfig){CurrentHeadingConfig=World...
cpp] [Line: 10] Cast of Actor /Game/Levels/标题界面.标题界面:PersistentLevel.Actor_UAID_244BF...