byteArray数组为要进行校验的数据内容;usLen为校验内容的字节长度,即数组的长度;该函数执行后将返回一个校验码,HighOrder为true则代表高位在前,否则为低位在前。 2、SocketClientBPLibrary.cpp文件 TArray<uint8>USocketClientBPLibrary::CRC16jy(TArray<uint8>byteArray,intusLen,boolHighOrder){constuint8 chCRCH...
UPROPERTY(Interp, EditAnywhere, BlueprintReadWrite, Category = "Lens Distortion|Camera Model") FVector2D C; /** 不在视图空间中进行3D向量变形(x, y, z=1.f)并返回(x', y', z'=1.f)。*/ FVector2D UndistortNormalizedViewPosition(FVector2D V) const; /** 返回不变形渲染所需的过扫描因子,避...
*/ bool bFireAndForget; /**设置后,将在通知上显示一个复选框;获取当前复选框状态的句柄*/ TAttribute<ECheckBoxState> CheckBoxState; /**设置后,将在通知上显示一个复选框;设置新复选框状态的句柄*/ FOnCheckStateChanged CheckBoxStateChanged; /**为复选框消息显示的文本*/ TAttribute<FText> ...
void FBoolProperty::SerializeItem( FStructuredArchive::FSlot Slot, void* Value, void const* Defaults ) const { check(FieldSize != 0); uint8* ByteValue = (uint8*)Value + ByteOffset; uint8 B = (*ByteValue & FieldMask) ? 1 : 0; Slot...
check(IsInRenderingThread()); DynamicRenderScaling::TMap<float>ResolutionFractions; ResolutionFractions.SetAll(1.0f);if(ViewFamily.EngineShowFlags.ScreenPercentage) { ResolutionFractions[GDynamicPrimaryResolutionFraction]=FMath::Clamp( GlobalResolutionFraction, ...
() 返回 TSharedPtrcheck(WeakInt.Pin().IsValid());WeakInt.Reset();// 重置后,就失效了check(!WeakInt.Pin().IsValid());// 绑定的智能指针重置了,也会失效TWeakPtr<int32>WeakInt2(SharedInt);SharedInt.Reset();check(!WeakInt2.Pin().IsValid());// TSharedRef// 构造必须初始化 优先使用...
Lumen的特点是先对屏幕进行追踪(称为屏幕追踪或屏幕空间追踪),如果没有击中,或者光线经过表面后,就使用更可靠的方法。 使用屏幕追踪的缺点是,它极大地限制了艺术家的控制,导致只适用于间接照明,如Indirect lighting Scale、Emissive Boost等光照属性。 件光线追踪首先使用屏幕追踪,然后再使用其它开销更大的追踪选项。如...
6. Check Is Name Used_压制cn 05:53 7. Create Material Asset From Code_压制cn 06:56 8. Supported Texture Names_压制cn 10:57 9. Create Node For Base Color 15:31 10. Create Node For Metalic_压制cn 12:57 11. Coding Challenge Create More Nodes For Material_压制cn 01:23 13. Solution...
Check out my video on setting up Visual Studio with UE5 for a tutorial. Alternatively, if you just want to play with the project, you can download a built version of the game client from the Releases section of this repository. Demos Demos from the videos are stored as World Partition ...
free5GC 5GC C-Planeを実行 UERANSIM(gNodeB)を実行 UERANSIM(SST:1 & SD:0x000001のUE(IMSI-001010000000000))を実行 SST:1 & SD:0x000001に基づいてU-Plane1に接続したUE(IMSI-001010000000000)を開始 U-Plane1のDN=10.60.0.0/16を経由してgoogle.comにpingする UERANSIM(SST:1 & SD:0x...