byteArray数组为要进行校验的数据内容;usLen为校验内容的字节长度,即数组的长度;该函数执行后将返回一个校验码,HighOrder为true则代表高位在前,否则为低位在前。 2、SocketClientBPLibrary.cpp文件 TArray<uint8>USocketClientBPLibrary::CRC16jy(TArray<uint8>byteArray,intusLen,boolHighOrder){constuint8 chCRCH...
void FBoolProperty::SerializeItem( FStructuredArchive::FSlot Slot, void* Value, void const* Defaults ) const { check(FieldSize != 0); uint8* ByteValue = (uint8*)Value + ByteOffset; uint8 B = (*ByteValue & FieldMask) ? 1 : 0; Slot...
UPROPERTY(Interp, EditAnywhere, BlueprintReadWrite, Category = "Lens Distortion|Camera Model") FVector2D C; /** 不在视图空间中进行3D向量变形(x, y, z=1.f)并返回(x', y', z'=1.f)。*/ FVector2D UndistortNormalizedViewPosition(FVector2D V) const; /** 返回不变形渲染所需的过扫描因子,避...
但由于 ComponentA 和 ComponentB 都在各自观察 ActorC,它们触发更新的先后时机无法沟通,也就无法一定保证 ComponentB 先于 ComponentA 进行更新。如果所有 PCGComponent 都这样各行其是,肯定不出一会就乱成一锅粥了。 因此,需要有一个第三方来负责协调这件事情,当 ComponentA 和 ComponentB 都想要开始更新自己时,...
6. Check Is Name Used_压制cn 05:53 7. Create Material Asset From Code_压制cn 06:56 8. Supported Texture Names_压制cn 10:57 9. Create Node For Base Color 15:31 10. Create Node For Metalic_压制cn 12:57 11. Coding Challenge Create More Nodes For Material_压制cn ...
check(IsInRenderingThread()); DynamicRenderScaling::TMap<float>ResolutionFractions; ResolutionFractions.SetAll(1.0f);if(ViewFamily.EngineShowFlags.ScreenPercentage) { ResolutionFractions[GDynamicPrimaryResolutionFraction]=FMath::Clamp( GlobalResolutionFraction, ...
Lumen的特点是先对屏幕进行追踪(称为屏幕追踪或屏幕空间追踪),如果没有击中,或者光线经过表面后,就使用更可靠的方法。 使用屏幕追踪的缺点是,它极大地限制了艺术家的控制,导致只适用于间接照明,如Indirect lighting Scale、Emissive Boost等光照属性。 件光线追踪首先使用屏幕追踪,然后再使用其它开销更大的追踪选项。如...
📌Note: To see a similar scene already built, check out theL_Passthroughlevel. There’s also plenty of other scenes for getting started that will show you the basics of object detection, spatial mapping, object placement and more.
Select theBP_ZED_Initializerblueprint, and in theZEDsection, uncheck theShow Zed Imageparameter. This parameter has to be disabled so we can see the 3D scene and not the zed’s image in fullscreen. In theInit Parameterssection, set Depth Mode to NEURAL. This mode is mandatory in order ...
新AMF 发起 ME 身份检查通过调用 N5g-eir_EquipmentIdentityCheck_Get 对于紧急注册,如果 PEI 阻塞,操作策略决定是否紧急注册程序继续还是停止 13. UDM selection 基于SUPI 的新 AMF 选择 UDM,然后 UDM 可以选择 UDR 实例,TS 23.501 [2], clause 6.3.9 ...