byteArray数组为要进行校验的数据内容;usLen为校验内容的字节长度,即数组的长度;该函数执行后将返回一个校验码,HighOrder为true则代表高位在前,否则为低位在前。 2、SocketClientBPLibrary.cpp文件 TArray<uint8>USocketClientBPLibrary::CRC16jy(TArray<uint8>byteArray,intusLen,boolHighOrder){constuint8 chCRCH...
UPROPERTY(Interp, EditAnywhere, BlueprintReadWrite, Category = "Lens Distortion|Camera Model") FVector2D C; /** 不在视图空间中进行3D向量变形(x, y, z=1.f)并返回(x', y', z'=1.f)。*/ FVector2D UndistortNormalizedViewPosition(FVector2D V) const; /** 返回不变形渲染所需的过扫描因子,避...
*/ bool bFireAndForget; /**设置后,将在通知上显示一个复选框;获取当前复选框状态的句柄*/ TAttribute<ECheckBoxState> CheckBoxState; /**设置后,将在通知上显示一个复选框;设置新复选框状态的句柄*/ FOnCheckStateChanged CheckBoxStateChanged; /**为复选框消息显示的文本*/ TAttribute<FText> ...
change_religion_court [<ruler/heir/consort/admadv/dipadv/miladv>] [<宗教>] 改变宫廷成员[统治者/继承人/配偶/行政大臣/外交大臣/军事大臣]的宗教。 check_save 检查存取耐受。 常识统治吧,不列颠尼亚 church_power [<数值> 可选] [<目标国家代码> 可选] 为玩家增加教会力量。(新教 新教和 Anglican.png...
check(IsInRenderingThread()); DynamicRenderScaling::TMap<float>ResolutionFractions; ResolutionFractions.SetAll(1.0f);if(ViewFamily.EngineShowFlags.ScreenPercentage) { ResolutionFractions[GDynamicPrimaryResolutionFraction]=FMath::Clamp( GlobalResolutionFraction, ...
auto f = fopen(fileName.c_str(), "w+"); fprintf(f, "%s", save); fclose(f); } 而在读档时,我们编写的代码则如下(存档的相反操作): //反序列化存档 void UnserializeSaveData(string save) { vector<const char*>states = split(save, SAVE_...
() 返回 TSharedPtrcheck(WeakInt.Pin().IsValid());WeakInt.Reset();// 重置后,就失效了check(!WeakInt.Pin().IsValid());// 绑定的智能指针重置了,也会失效TWeakPtr<int32>WeakInt2(SharedInt);SharedInt.Reset();check(!WeakInt2.Pin().IsValid());// TSharedRef// 构造必须初始化 优先使用...
Lumen的特点是先对屏幕进行追踪(称为屏幕追踪或屏幕空间追踪),如果没有击中,或者光线经过表面后,就使用更可靠的方法。 使用屏幕追踪的缺点是,它极大地限制了艺术家的控制,导致只适用于间接照明,如Indirect lighting Scale、Emissive Boost等光照属性。 件光线追踪首先使用屏幕追踪,然后再使用其它开销更大的追踪选项。如...
You can run a map check on an open level in the editor by using the console command "map check".Please note: Linter is even more strict on this than the editor is currently, and will catch load errors that the editor will resolve on its own....
Check out my video on setting up Visual Studio with UE5 for a tutorial. Alternatively, if you just want to play with the project, you can download a built version of the game client from the Releases section of this repository. Demos Demos from the videos are stored as World Partition ...