FString To std::string (需要包含#include或者#include和using namespace std;) std::string MyStdString(TCHAR_TO_UTF8(*TheString)); FString To MD5(FString) FMD5::HashAnsiString(TEXT("someStuff")); Int To FString FString NewString = FString::FromInt(MyNewInt); Float To FString FString NewS...
1 // FString -> Float 2 const FString StringA = TEXT("3.1415926"); 3 float StringToFloat = FCString::Atof(*StringA); 4 UE_LOG(LogTemp, Display, TEXT("StringToFloat: %.5f"), StringToFloat); 5 6 // Float -> FString 7 const float NumA = 3.1415926; 8 const FString Float...
atoi64 (string to int64) Atod (string to double precision float) 二、日志打印 1.输出字符串到output log中 1.1 最普通的三种 FString filePath UE_LOG(LogTemp, Log, TEXT("Hello,World!")); UE_LOG(LogTemp, Warning, TEXT("Hello,World!")); UE_LOG(LogTemp, Error, TEXT("Hello,World!")...
int32 MyShinyNewInt = FCString::Atoi(*TheString); 1. FString to Float floatMyShinyNewFloat = FCString::Atof(*TheString); 1. Note that Atoi and Atof are static functions, so you use the syntax FCString::TheFunction to call it :) Float/Integer to FString FString NewString =FString::...
FString to FName std::string to FString FString and FCString Overview FString to Integer FString to Float Float/Integer to FString UE4 C++ Source Header References All the header files I refer to in this tutorial are found in your UE4 install directory/ Engine/ Source ...
std::string to_string( double value ); std::string to_string( long double value ); Converting FString to Integer FString TheString = "123.021"; int32 MyShinyNewInt = FCString::Atoi(*TheString); Converting FString to Float FString TheString = "123.021"; ...
std::string to_string( double value ); std::string to_string( long double value ); Converting FString to Integer FString TheString = "123.021"; int32 MyShinyNewInt = FCString::Atoi(*TheString); Converting FString to Float FString TheString = "123.021"; ...
), Category = "UE4Duino")bool Println(FString String);/*** Writes a float value to the serial port as 4 bytes.* @param Value The value to be sent to the serial port.* @return True if the bytes were sent.*/UFUNCTION(BlueprintCallable, meta = (DisplayName = "Write a Float", ...
std::string to_string( double value ); std::string to_string( long double value ); Converting FString to Integer FString TheString = "123.021"; int32 MyShinyNewInt = FCString::Atoi(*TheString); 1. 2. Converting FString to Float ...
问如何在UE4中将FText转换为浮点型EN在编程中,有时我们需要将数字转换为字母,例如将数字表示的年份转换...