1 // FString -> Float 2 const FString StringA = TEXT("3.1415926"); 3 float StringToFloat = FCString::Atof(*StringA); 4 UE_LOG(LogTemp, Display, TEXT("StringToFloat: %.5f"), StringToFloat); 5 6 // Float -> FString 7 const float NumA = 3.1415926; 8 const FString Float...
Float To FString FString NewString = FString::SanitizeFloat(MyNewFloat); FText To FString FString NewString = TestText.ToString(); FName To FString FString NewString = TestName.ToString(); TArray<uint8> To std:string std::string val = std::string{reinterpret_cast<char const*>(TheString)...
//直接转换:精确到小数点后6位returnFString::SanitizeFloat(numeral.dou);//double→string→FStrin...
int32 MyShinyNewInt = FCString::Atoi(*TheString); 1. FString to Float floatMyShinyNewFloat = FCString::Atof(*TheString); 1. Note that Atoi and Atof are static functions, so you use the syntax FCString::TheFunction to call it :) Float/Integer to FString FString NewString =FString::...
FString to FName std::string to FString FString and FCString Overview FString to Integer FString to Float Float/Integer to FString UE4 C++ Source Header References All the header files I refer to in this tutorial are found in your UE4 install directory/ Engine/ Source ...
std::string to_string( double value ); std::string to_string( long double value ); Converting FString to Integer FString TheString = "123.021"; int32 MyShinyNewInt = FCString::Atoi(*TheString); Converting FString to Float FString TheString = "123.021"; ...
std::string to_string( double value ); std::string to_string( long double value ); Converting FString to Integer FString TheString = "123.021"; int32 MyShinyNewInt = FCString::Atoi(*TheString); Converting FString to Float FString TheString = "123.021"; ...
int32 MyShinyNewInt = FCString::Atoi(*TheString);FString → Float FString TheString = "123.021";int32 MyShinyNewInt = FCString::Atof(*TheString);FString → char * ///1 FString str string t = TCHAR_TO_UTF8(*str);char * returnvalue = (char *)malloc(sizeof(char) * (t.length(...
std::string to_string( double value ); std::string to_string( long double value ); Converting FString to Integer FString TheString = "123.021"; int32 MyShinyNewInt = FCString::Atoi(*TheString); 1. 2. Converting FString to Float ...
问如何在UE4中将FText转换为浮点型EN在编程中,有时我们需要将数字转换为字母,例如将数字表示的年份转换...