获取编辑器工具可编辑文本框EditorUtilityDditableTextBox,将其所输入的内容作为附加内容,附加为前/后缀, 获取文本框所输入的文字Get Text,然后将文本类型转换为字符串to string,分别输入到Append的前/后缀的A/C。 另两个功能程序一样,重命名方式不同。 另外两个功能 搜索替换功能:使用替换Replace节点,获取命名Get ...
TestFloat = FCString::Atof(*MyFString); //float to FString FString TestString = FString::SanitizeFloat(TestFloat); FString to std::string 互转#include <string> //FString to std::string FString UE4Str = "Dog"; std::string MyStdString = TCHAR_TO_UTF8(*UE4Str); //std::string to ...
FString to int32 互转 FString to float 互转 FString to std::string 互转 FString to char* 互转 FString to TCHAR* 互转 FString to TArray<uint8> 互转 FString to enum 互转 TCHAR* to Char* 互转 TCHAR* to std::string TArray64<uint8> to TArray<uint8>...
String::Atoi(*numberString);//FString 转 int32 float strfloat = FCString::Atof(*numberString);//FString 转 float bool strBool = string.ToBool();//转bool //FString 转 TArray<uint8> TArray<uint8> uint8Array; uint8Array.SetNum(string.len()); memcpy(uint8Array.GetData(), TCHAR_TO_...
1UFUNCTION(BlueprintPure, meta=(DisplayName ="To String (Name)", CompactNodeTitle ="->", BlueprintAutocast), Category="Utilities|String")2staticFString Conv_NameToString(FName InName); 4.CompactNodeTitle(紧凑型节点) 只能用在BlueprintCallable类型的蓝图可用函数中(BlueprintPure包含了BlueprintCalla...
string GetSaveDataName(int idx) { return "savedata"..to_string(idx); } //存档至编号X void SaveGame(int idx) { auto save = SerializeSaveData(); auto fileName = GetSaveDataName(idx); auto f = fopen(fileName.c_str(), "w+"); ...
6.6 Name、Text、String的常用运算 Name Equal 相等 / Not Equal 不相等 Make Literal Name 创建一个Name To String 转换为String类型 To Text 转换为Text类型 Text Text Trim Trailing 删除尾部空白字符 Text Trim Preceding 删除前面空白字符 Text Trim Preceding and Trailing 删除前后空白字符 ...
TBaseMulticastDelegate<void,float>::Broadcast() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:937]LogOutputDevice: Error: [Callstack] 0x00000000DCF653F8 UE4Editor-Engine.dll!UWorld::Tick() [d:\build\++ue4+release-4.18+compile\...
int32 MyInt = FMath::RoundToInt(MyFloat); ``` `FMath`类提供了一系列用于数学运算的静态方法,包括类型转换。在上面的例子中,`RoundToInt`方法将浮点数转换为最接近的整数。 3.字符串类型转换: a. FString类: ```cpp int32 MyInt = 42;
我认为有以下几点原因: 1、python语言入门简单 2、在虚幻中引入python,可以把海量python生态的库引入到...