UE500015--SwitchOnString结点 04:42 UE500016--?IsValid 04:38 UE500017--ForEachLoop遍历数组 07:17 UE500018--Get(a copy)读取数组元素 01:56 UE500019--Get(a ref)读取数组元素 01:50 UE500020--SetArrayElem设置数组元素 01:02 UE500021--枚举(enum)的创建与简单应用 05:07 UE5000...
TestFloat = FCString::Atof(*MyFString); //float to FString FString TestString = FString::SanitizeFloat(TestFloat); FString to std::string 互转#include <string> //FString to std::string FString UE4Str = "Dog"; std::string MyStdString = TCHAR_TO_UTF8(*UE4Str); //std::string to ...
FString to int32 互转 FString to float 互转 FString to std::string 互转 FString to char* 互转 FString to TCHAR* 互转 FString to TArray<uint8> 互转 FString to enum 互转 TCHAR* to Char* 互转 TCHAR* to std::string TArray64<uint8> to TArray<uint8>...
Instead, convert to FString and then to FName.FText -> FString -> FName is dangerous as the conversion is lossy as FName's are case insensitive. FString int32 int32 TestInt = FCString::Atoi(*MyFString); FString float float TestFloat = FCString::Atof(*MyFString);...
6.6 Name、Text、String的常用运算 Name Equal 相等 / Not Equal 不相等 Make Literal Name 创建一个Name To String 转换为String类型 To Text 转换为Text类型 Text Text Trim Trailing 删除尾部空白字符 Text Trim Preceding 删除前面空白字符 Text Trim Preceding and Trailing 删除前后空白字符 ...
int32 MyInt = FMath::RoundToInt(MyFloat); ``` `FMath`类提供了一系列用于数学运算的静态方法,包括类型转换。在上面的例子中,`RoundToInt`方法将浮点数转换为最接近的整数。 3.字符串类型转换: a. FString类: ```cpp int32 MyInt = 42;
string GetSaveDataName(int idx) { return "savedata"..to_string(idx); } //存档至编号X void SaveGame(int idx) { auto save = SerializeSaveData(); auto fileName = GetSaveDataName(idx); auto f = fopen(fileName.c_str(), "w+"); ...
2. FString anotherName = FString::SanitizeFloat(3.14f); 用法详解:使用FString类的静态函数SanitizeFloat,将一个浮点数转换为可安全显示的字符串形式并赋值给FString对象。 3. FString combinedString = FString::Format(TEXT("The number is {0}"), {42}); 用法详解:利用FString的Format函数,通过格式化字符串...
TestHUDString.ToBool(); > //FString -> int FCString::Atoi(*TestHUDString); > //FString -> float FCString::Atof(*TestHUDString); 1. 2. 3. 4. 5. 6. 7. 8. FString之间的比对 重载的==操作符可以用来比较两个FStrings,或者比较一个FString和一个TCHAR *的数组。还有FString :: Equals(...
public native void nativeSetSafezoneInfo(boolean bIsPortrait, float left, float top, float right, float bottom); public native void nativeConsoleCommand(String commandString); public native void nativeVirtualKeyboardChanged(String contents); public native void nativeVirtualKeyboardResult(boolean update, ...