ue4 enum和string转换 2021-08-09 20:07 kk20161206 阅读(671) 评论(0) 收藏 举报 好文要顶 关注我 收藏该文 微信分享 kk20161206 粉丝- 7 关注- 2 +加关注 0 0 升级成为会员 « 上一篇: 用python创建editor蓝图widget » 下一篇: rtr 9.6微观几何形态 ...
const std::string cstr(reinterpret_cast<const char*>(ite.GetData()),ite.Num()); } FName To FText NewText = FText::FromName(TestName); Enum To FString template<typename TEnum> FString GetEnumValueAsString(const FString& Name, TEnum Value) { constUEnumEnumPtr = FindObject(ANY_PACKAGE...
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// 枚举到 字符串FString String=StaticEnum<ECardType>()->GetNameStringByValue((int64)CardType);// Integer到 枚举ECardType CardType=static_cast<ECardType>(IntegerToUse); 补充: 相比较 (int64)CardType 此处用static_cast<int64>(CardType) 会更合适一些。 static_cast 能够 让int类型、枚举类型两者相...
m_Baud; }/*** Converts a LineEnd enum value to String.* @param LineEnd LineEnd enum value.* @return The LineEnd value in string format.*/UFUNCTION(BlueprintCallable, meta = (DisplayName = "Line End to String", keywords = "cast convert"), Category = "UE4Duino")FString LineEndTo...
* @param LineEnd LineEnd enum value. * @return The LineEnd value in string format. */ UFUNCTION(BlueprintCallable, meta = (DisplayName = "Line End to String", keywords = "cast convert"), Category = "UE4Duino") FString LineEndToStr(ELineEnd LineEnd); protected: void* m_hIDComDev;...
* @note Mirrored from Engine\Source\Runtime\Core\Public\Containers\UnrealString.h*/UENUM()namespaceESearchCase {enumType { CaseSensitive, IgnoreCase, }; } UScriptStruct 被宏USTRUCT修饰的结构体的类型为UScriptStruct,只可包含属性,可以理解为C++中的POD(Plain Old Data)结构体。
NewStatePriority = FCString::Atoi(*str); //根据优先级判断是否改变/刷新状态 if ( (NewState != LogicStateEnum::LS_Default) && (NewStatePriority<CurrentStatePriority)) return false; //Time record ElapsedTime = 0; ResetToDefaultTime = DuringTime; ...
不常用但有可能用到enumETempEnum{One,Two,Three};// 1.通过枚举类型的名称找到对应枚举类型的COD (Class Object Defaluty)constUEnum*EnumPtr=FindObject<UEnum>(ANY_PACKAGE,TEXT("ETempEnum"),true);if(EnumPtr){//判断指针是否有效FString Str=EnumPtr->GetNameStringByIndex(ETempEnum::One);}}{//...
* @param ObjectClass The class (or a superclass) of the object to be loaded. * @param InOuter An optional object to narrow where to find/load the object from * @param Name String name of the object. If it's not fully qualified, InOuter and/or Filename will be needed ...