UE4的FString和std::string之间转换有哪些注意事项? 代码语言:javascript 代码运行次数:0 运行 AI代码解释 FString a = "NingStudio"; //FString to std::string std::string cstr(TCHAR_TO_UTF8(*a)); //std::string to FString FString a = FString
std::string mySTDstring = "name"; FString myFString = UTF8_TO_TCHAR(mySTDstring.c_str());
FString UE4Str = "UE4 C++";//FString to std::stringstd::string cstr(TCHAR_TO_UTF8(*UE4Str));//std::string to FStringClientMessage(FString(cstr.c_str()));
将存储中文字符的FString通过TCHAR_TO_UTF8反向转换成std::string后看上去是乱码,看上去出错了,但是实际上真的是这样吗? 上图中转换出来的cstr是乱码,但是这并不能认为是错误,因为之前已经说过了,std::string是无法存储中文字符的,可以理解为,std::string中存储的数据并没有被损坏,只是他不能正常的显示中文而已....
Converting std::string to FString #include <string> //... std::string TestString = "Happy"; FString HappyString(TestString.c_str()); Converting FString to std::string #include <string> //... FString UE4Str = "Flowers"; std::string MyStdString(TCHAR_TO_UTF8(*UE4Str)); 数值...
#include <string> //... std::string TestString = "Happy"; FString HappyString(TestString.c_str()); Converting FString to std::string #include <string> //... FString UE4Str = "Flowers"; std::string MyStdString(TCHAR_TO_UTF8(*UE4Str)); 数值...
#include <string> //... std::string TestString = "Happy"; FString HappyString(TestString.c_str()); Converting FString to std::string #include <string> //... FString UE4Str = "Flowers"; std::string MyStdString(TCHAR_TO_UTF8(*UE4Str)); 数值...
Converting FString to FNames Say we have FString TheString ="UE4_C++_IS_Awesome"; 1. To convert this to an FName you do: FName ConvertedFString = FName(*TheString); 1. std::string to FString #include <string>//...some function {...
{//std::string to FStringstd::stringstdStr ="TestString"; FString MyStr(stdStr.c_str());//FString To char*char* c = TCHAR_TO_UTF8(*MyStr);//FString to std::stringstd::stringTargetString(c); } {//FString to Int32FString Str = TEXT("TestString"); ...
FString TheString = "UE4_C++_IS_Awesome"; FName ConvertedFString = FName(*TheString); 1. 2. Converting std::string to FString #include<string>//... std::string TestString = "Happy"; FString HappyString(TestString.c_str()); 1