1.2 %d打印int,%f打印float,%s string 1.3 自定义 分类的名字 的log 2.输出字符串到屏幕上 三、FString 3.1 FString To FNames 3.2 FString To FText 3.3 FString To Array[uint8] 3.5 FString To const char * 3.6 FString To TCHAR* 3.7 FString To std::string 3.8 FString To JsonObject 3.9 FString...
FString a = "NingStudio"; //FString to std::string std::string cstr(TCHAR_TO_UTF8(*a))...
FString UE4Str = "UE4 C++";//FString to std::stringstd::string cstr(TCHAR_TO_UTF8(*UE4Str));//std::string to FStringClientMessage(FString(cstr.c_str()));
FString UE4Str = "UE4 C++";//FString to std::stringstd::string cstr(TCHAR_TO_UTF8(*UE4Str));//std::string to FStringClientMessage(FString(cstr.c_str()));
TargetName = FName(*()TheText->GetText().ToString())); 7.FString and String FString UE4Str = "UE4 C++"; FString to std::string std::string cstr(TCHAR_TO_UTF8(*UE4Str)); std::string to FString FString(cstr.c_str()); 也不知,是人老了不中用了,还是人不中用了才显得老了?
Converting std::string to FString #include <string> //... std::string TestString = "Happy"; FString HappyString(TestString.c_str()); Converting FString to std::string #include <string> //... FString UE4Str = "Flowers"; std::string MyStdString(TCHAR_TO_UTF8(*UE4Str)); 数值...
FString和string相互转换 std::string StdString=TCHAR_TO_UTF8(*TextString);std::string TestStdString="TestStdString";FString StdString2FString=UTF8_TO_TCHAR(TestStdString.c_str()); C++中,string类型也是char*,因此FString和string转换也是使用TCHAR_TO_UTF8和UTF8_TO_TCHAR宏实现。
std::string TestString = "Happy"; FString HappyString(TestString.c_str()); Converting FString to std::string #include <string> //... FString UE4Str = "Flowers"; std::string MyStdString(TCHAR_TO_UTF8(*UE4Str)); 数值转std::to_string std...
std::string to FString #include <string>//...some function { std::stringTestString ="Happy"; FString HappyString(TestString.c_str()); } 1. 2. 3. 4. 5. 6. 7. 8. 9. FString to std::string #include <string>//...FString UE4Str ="Flowers"; std...
std::string to FString #include <string>//...some function{std::stringTestString="Happy";FString HappyString(TestString.c_str());} FString to std::string #include <string>//...FString UE4Str="Flowers";std::stringMyStdString(TCHAR_TO_UTF8(*UE4Str)); FCString...