void SomeFunction() { // 前面的代码省略 { std::string str; // 这里分配的常量字符串要长一些,让string内部从堆上分配内存,才能触发崩溃 // 字符串短的时候,string内部的内存会从栈分配,就不会触发崩溃 str += "Hello world and this is a long string.\n"; } //
UE5 字符串相关 FString 和 std::string 互转,示例如下: (1)FString 转 std::string FString fStr = "this fString"; std::string cstr(TCHAR_TO_UTF8(*fStr)); (2)std::string 转 FString ClientMessage(FString(cstr.c_str())); (3)UE_LOG 打印 FName FName mapName = TEXT("Login"); UE...
1.2 %d打印int,%f打印float,%s string 1.3 自定义 分类的名字 的log 2.输出字符串到屏幕上 三、FString 3.1 FString To FNames 3.2 FString To FText 3.3 FString To Array[uint8] 3.5 FString To const char * 3.6 FString To TCHAR* 3.7 FString To std::string 3.8 FString To JsonObject 3.9 FString...
FString 转 std::string cpp FString MyString = "Bunny"; std::string MyStdString(TCHAR_TO_UTF8(*MyString)); FString 转 int32 cpp FString TheString = "1108"; int32 MyStringtoInt = FCString::Atoi(*TheString); FString 转 float cpp FString TheString = "1108.1110"; float MyStringtoFl...
FString to int32 互转 FString to float 互转 FString to std::string 互转 FString to char* 互转 FString to TCHAR* 互转 FString to TArray<uint8> 互转 FString to enum 互转 TCHAR* to Char* 互转 TCHAR* to std::string TArray64<uint8> to TArray<uint8>...
FString string = "string"; FName fname = FName(*string);// FString 转 FName TCHAR tchar = *string;//FString 转 TChar* FText ftext = FText::FromString(string);//FString 转 FText std::string cstring(TCHAR_TO_UTF8(*string));//FString 转 C++ string FString numberString = "1234.123...
除了各种类型能通过ToString转换为FString外,FString本身拥有一个静态方法用于转换浮点数FString::SanitizeFloat() 线框绘制# 方法非常多,这里就不一一列举了 通过控制台进行调试# 在文件首部完成静态变量以及全局变量的创建,然后在~键打开的控制台中进行赋值,就可以“开启”一些特定的功能 ...
FString StdFile = Files[Index]; FName PackageName =FName(*FPackageName::FilenameToLongPackageName(StdFile)); ContentDirectoryAssets.Add(PackageName); FPaths::MakeStandardFilename(StdFile); AddFileToCook( FilesInPath, StdFile); } }
FString mContent = mStrContent; std::string mStdContent = TCHAR_TO_UTF8(*mContent); const char * mXmlContent = mStdContent.c_str(); mXmlDocument.Parse(mXmlContent); TiXmlElement* mXmlRoot = mXmlDocument.FirstChildElement(); if (mXmlRoot == NULL) ...
std::string ConvertFStringToStdString(const FString& InString) { int32 SrcLen = InString.Len() + 1; int32 DestLen = FPlatformString::ConvertedLength<ANSICHAR>(*InString, SrcLen); TArray<ANSICHAR> Converted; Converted.AddUninitialized(DestLen); FPlatformString::Convert(Converted.GetData(),...