因此,我们可以先将std::string转换为const char*,然后再构造FString。 3. 编写代码将std::string转换为FString cpp #include <string> #include "Misc/FString.h" void ConvertStdStringToFString(const std::string& stdStr, FString& fStr) { // 使用std::string的c_str()方法获取const ...
FString a = "NingStudio"; //FString to std::string std::string cstr(TCHAR_TO_UTF8(*a)); //std::string to FString FString a = FString(cstr.c_str()); string转为TCHAR 代码语言:javascript 代码运行次数:0 运行 AI代码解释 void string2tchar(std::string &src, TCHAR* buf) { #ifdef UNI...
void SomeFunction() { // 前面的代码省略 { std::string str; // 这里分配的常量字符串要长一些,让string内部从堆上分配内存,才能触发崩溃 // 字符串短的时候,string内部的内存会从栈分配,就不会触发崩溃 str += "Hello world and this is a long string.\n"; } // 代码走到这里,str对象析构的时...
问将std::string转换为带有特殊字符的FString (TCHAR / wstring)EN#include <string>#include <locale>...
FString to const char* FString str; TCHAR_TO_ANSI(*str) 据说产生的对象生命周期很短,最好直接使用 std::string to FString std::string cstr; FString str = UTF8_TO_TCHAR(cstr.c_str()); 因为我的字符串里有中文,所以用了UTF8 FString to std::string FString str("string"); std::string cs...
https://forums.unrealengine.com/development-discussion/c-gameplay-programming/6517-convert-std-string-to-fstring Code: FString UE4Str = "UE4 C++";//FString to std::stringstd::string cstr(TCHAR_TO_UTF8(*UE4Str));//std::string to FStringClientMessage(FString(cstr.c_str()));...
https://forums.unrealengine.com/development-discussion/c-gameplay-programming/6517-convert-std-string-to-fstring Code: FString UE4Str = "UE4 C++";//FString to std::stringstd::string cstr(TCHAR_TO_UTF8(*UE4Str));//std::string to FStringClientMessage(FString(cstr.c_str()));...
std::stringmySTDstring="name";FStringmyFString=UTF8_TO_TCHAR(mySTDstring.c_str()); 发布于 2020-09-30 16:12 字符编码 UTF-8 Unicode(统一码) 写下你的评论... 打开知乎App 在「我的页」右上角打开扫一扫 其他扫码方式:微信 下载知乎App ...
在C++编程中,`std::wstring`和`std::string`都是常用的字符串类型,它们的主要区别在于字符编码和内存占用。 `std::string`是一个以单字节字符组成的字符串,通常用...
("Output from SecondIntFunction: " + FString::FromInt(x*2)); } void ADelegateActor::ThirdIntFunction(int32 x) { //x to square float power = FMath::Pow(x, 2); GLog->Log("Third Int Function: "+FString::SanitizeFloat(power)); } void ADelegateActor::SomeFunction() { GLog->Log(...