Matrix4f viewport;//Bufferstd::vector<Vector3f> frameBuffer;std::vector<float> depthBuffer;//CPU Data : Texturestd::optional<Texture> texture;std::optional<Texture> bumpMap;std::optional<Texture> normalMap;//CPU Data : Scenestd::vector<Mesh> meshList;std::vector<Light> lightList; Camera c...
2.提交资源到GPU //GPU的数据成员 classGPU{private:intwidth,height;//视口宽高//顶点着色器相关矩阵Matrix4fmodel,view,projection;Matrix4fmvp;Matrix4fviewport;//Bufferstd::vector<Vector3f>frameBuffer;std::vector<float>depthBuffer;//CPU Data : Texturestd::optional<Texture>texture;std::optional<Texture...
详见:UnrealEngine\Engine\Source\Runtime\Core\Public\HAL\IConsoleManager.h、UnrealEngine\Engine\Source\Runtime\Core\Private\HAL\ConsoleManager.cpp 注1:TAutoConsoleVariable<T>.Ref.ShadowedValue[0]为GameThread用数据,TAutoConsoleVariable<T>.Ref.ShadowedValue[1]为RenderThread用数据 注2:开发者只能在Game...
bShowConsoleOnFourFingerTap=true ; 允许通过四指轻敲屏幕来显示控制台,便于开发调试。bAltEnterTogglesFullscreen=true ; 允许使用Alt+Enter快捷键切换全屏模式。bF11TogglesFullscreen=true ; 允许使用F11快捷键切换全屏模式。bRequireCtrlToNavigateAutoComplete=False ; 自动完成导航时不需要按Ctrl键。bEnableGestureRecog...
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Embed Python in Unreal Engine 4. Contribute to 20tab/UnrealEnginePython development by creating an account on GitHub.
发现“texture streaming pool over budget”问题的时候,可以通过r.Streaming.PoolSize命令修改pool大小,在DefaultEngine.ini [/Script/Engine.RendererSettings] 保存FSceneViewport到图片: void ASceneCaptureActor::PrepareCapture(){// Resize screenshot render target to have the same size as the game viewport....
public void CaptureScreenshot() { mScreenImage = new Texture2D(Screen.width, Screen.height); mScreenImage.ReadPixels(new Rect(0, 0, Screen.width, Screen.height), 0, 0); mScreenImage.Apply(); } // Called to Save the data - linked to the OnClick event for the Save button in the UI...