以下是系统化的解决方案: 一、升级前的预防措施 1. 创建版本升级检查清单 markdown 复制 下载 - [ ] 备份完整项目(包括Library文件夹) - [ ] 记录当前使用的所有插件及版本号 - [ ] 查阅Unity官方升级指南和破坏性变更日志 - [ ] 创建新的版本控制分支 - [ ] 准备测试用例覆盖核心功能 2. 依赖管理
(int)rect.height, TextureFormat.RGB24, false); screenShot.ReadPixels(rect, 0, 0); screenShot.Apply(); byte[] bytes = screenShot.EncodeToPNG(); string filename = Application.streamingAssetsPath + "/ScreenShot.png"; System.IO.File.WriteAllBytes(filename, bytes); return screen...
摘要:方法1: 使用Application类下的CaptureScreenshot方法 void CaptureScreen() { Application.CaptureScreenshot("Screenshot.png", 0); } 这个方法,截取的是某一帧时整个游戏的画面,或者说是全屏截图。 不 阅读全文 posted @ 2024-10-21 15:32 opencoder 阅读(1328) 评论(0) 推荐(0) Substance...
form.AddBinaryData(“fileUpload”, bytes, “screenshot.png”, “image.png”); // 上传到一个CGI脚本 var w = WWW(screenShotURL, form); yield w; if(w.error != null) { print(w.error); } else { print(“Finished Uploading Screenshot”); } } 这里是一个简单的Perl脚本用处理存贮在SQL数...
NativeGallery.SaveImageToGallery( string existingMediaPath, string album, string filename, MediaSaveCallback callback = null ): use this function if the image is already saved on disk. Enter the file's path to existingMediaPath. NativeGallery.SaveImageToGallery( Texture2D image, string album, ...
private static boolean writeToTextFileByJson(List<Map<String, Object>> datas, String title, String...
First we set up an internal texture of the ideal pixel resolution. The size of this is determined by an input target resolution, with pixels added oneitherthe width or height to accommodate the screen’s aspect ratio difference, if any. The whole scene is rendered to this small texture. Th...
import progress and phase until the model has been loaded (or until you pressCancelto abort the process). A utility menu itemCapture screenshotwas added to take a screenshot, the file is named automatically and saved into the main project folder, then the folder is opened in your file ...
public static Texture2D CaptureScreenshotAsTexture (ScreenCapture.StereoScreenCaptureMode stereoCaptureMode); パラメーター superSize 解像度を上げるための設定 stereoCaptureMode Specifies the eye texture to capture when stereo rendering is enabled. 説明 Captures a screenshot of the game view into a...
// Encode texture into PNG byte[] bytes = tex.EncodeToPNG(); Object.Destroy(tex); // For testing purposes, also write to a file in the project folder // File.WriteAllBytes(Application.dataPath + "/../SavedScreen.png", bytes); // Create a Web Form WWWForm form = new WWWForm();...