UE_LOG( LogSerialization, Fatal, TEXT( "FMemoryWriter does not support data larger than 2GB. Archive name: %s." ), *ArchiveName.ToString() ); } Bytes.AddUninitialized( (int32)NumBytesToAdd ); } check((Offset + Num) <= Bytes.Num()); if( Num ) { FMemory::Memcpy( &Bytes[(int32...
UE_LOG(LogTemp, Warning, TEXT("The Actor's name is %s"), *YourActor->GetName()); 含布尔参数的消息: UE_LOG(LogTemp, Warning, TEXT("The boolean value is %s"), ( bYourBool ? TEXT("true") : TEXT("false") )); 含整型参数的消息: UE_LOG(LogTemp, Warning, TEXT("The integer va...
TArray<FMytype>FArrayOfMyTypes;floatTeaWeight;int32 TeaCount;boolbIsTeaStink;FName TeaName;FString TeaFriendlyName;UClass*TeaClass;USoundCue*TeaSound;UTexture*TeaTexture;TArray<FMytype>FArrayOfMyTypes; 可移植的C++代码 [涉及序列化或复制类型的格式时,必须使用长度明确的类型] bool 代表布尔值(不会...
int32 Level = 1; bool bSearching = true; while (bSearching) { //索引【0】为空数据,索引下标表示对应等级的数据,如果遍历完成了整个数组,说明当前等级已经达到最大值,直接返回当前等级 if(LevelUpInformation.Num() -1 <= Level) return Level; //判断当前经验值是否已达到对应的等级所需的经验值 if(...
};//源文件FCriticalSection FTestRunnable::CriticalSection;boolFTestRunnable::Init() { UE_LOG(LogTemp, Log, TEXT("%s 初始化!"), *MyThreadName);//GEngine->AddOnScreenDebugMessage(-1, 20, FColor::Red, TEXT("%s 初始化!"), *MyThreadName);returnIsValid(A1); ...
(strA==strB){UE_LOG(TestLog,Warning,TEXT("strA == strB == %s"),*strA);}// 查找 返回索引int32index=strA.Find(TEXT("123"));if(index>=0){UE_LOG(TestLog,Warning,TEXT("strA.Find 123"));}// 查找 返回boolif(strA.Contains(TEXT("23"))){UE_LOG(TestLog,Warning,TEXT("strA....
FileManager - log *///---EnginePreInit(CmdLine);#ifWITH_EDITORif(GIsEditor){ErrorLevel=EditorInit(GEngineLoop);}else#endif{ErrorLevel=EngineInit();}}// 时间开始 ---游戏开始while(!IsEngineExitRequested()){EngineTick();//FEngineLoop GEngineLoop.Tick();}} IEngineLoop 和...
打开output log 输入运行路径 将cmd切换为Python,之后再输入你脚本的路径 这里我们创建一个test.py文件(如下代码)放在桌面 import unreal str1 = unreal.AssetRegistryDependencyOptions(include_soft_package_references=True, include_hard_package_references=True, ...
UE_LOG(LogTemp, Log, TEXT("UCaptureRenderTarget destroyed...")); }voidUCaptureRenderTarget::Initilize(constFIntPoint&Size,constFVector&Location,constFRotator&Rotator,constfloatFOV,constfloatScenePercentage,constboolInbNotInverseGamma,constboolbInAsync, APost...
int findIdx;bool isFind=IntArray.Find(5,findIdx);bool isFind=IntArray.FindLast(5,findIdx);//用法2FindIdx=IntArray.Find(5);if(FindIdx!=INDEX_NONE){//找到} 迭代 使用ranged-for 代码语言:javascript 复制 for(constint32&num:IntArray){UE_LOG(LogTemp,Log,TEXT("%d"),num);} ...