UE5 字符串相关 FString 和 std::string 互转,示例如下: (1)FString 转 std::string FString fStr = "this fString"; std::string cstr(TCHAR_TO_UTF8(*fStr)); (2)std::string 转 FString ClientMessage(FString(cstr.c_str())); (3)UE_LOG 打印 FName FName mapName = TEXT("Login"); UE...
1.2 %d打印int,%f打印float,%s string 1.3 自定义 分类的名字 的log 2.输出字符串到屏幕上 三、FString 3.1 FString To FNames 3.2 FString To FText 3.3 FString To Array[uint8] 3.5 FString To const char * 3.6 FString To TCHAR* 3.7 FString To std::string 3.8 FString To JsonObject 3.9 FString...
std::string ConvertFStringToStdString(const FString& InString) { int32 SrcLen = InString.Len() + 1; int32 DestLen = FPlatformString::ConvertedLength<ANSICHAR>(*InString, SrcLen); TArray<ANSICHAR> Converted; Converted.AddUninitialized(DestLen); FPlatformString::Convert(Converted.GetData(),...
保存自己的字符数组.// 类型转换FName FText FStringFName name=FName(*str);// 资源IDFText text=FText::FromName(name);// 本地化的文本保存text=FText::FromString(str);FString _str=name.ToString();// 参考std string_str=text.ToString(); 基础类型转换(int bool float char wchar_t): FString...
FString to int32 互转 FString to float 互转 FString to std::string 互转 FString to char* 互转 FString to TCHAR* 互转 FString to TArray<uint8> 互转 FString to enum 互转 TCHAR* to Char* 互转 TCHAR* to std::string TArray64<uint8> to TArray<uint8>...
(*string), string.Len()); //TArray<uint8> 转 FString TArray<uint8> content; const std::string cstr(reinterpret_cast<const char*>(content.GetData()), content.Num()); FString frameAsFString = cstr.c_str(); //C++ string 转 FString std::string cstring = "cstring"; FString from...
= std::string::npos) { ExtraInfo.erase(pos, target.length()); } //ExtraInfo.erase(std::remove(ExtraInfo.begin(),ExtraInfo.end(),'\n'),ExtraInfo.end()); #endif TSharedRef<TJsonReader<>> Reader = TJsonReaderFactory<>::Create(FString(ExtraInfo.c_str())); TSharedPtr<FJsonObject...
其他的大部分以 F 开头(如FString,FName) typedef 的以原型名前缀为准(如 typedef TArray FArrayOfMyTypes) 在编辑器里和 C# 里,类型名是省略掉前缀的 1.6 资源命名规则 1.7 文件夹命名规则 二. Actor 2.1 创建 Actor Actor 是载体,放在Actor 上的东西称之为组件 Component(每一个 Actor 在场景中都不具备...
throw std::runtime_error("Invalid enum string"); } } }; TMap<FString, EMyEnum> MyEnumMapType::Map = { { "Value1", EMyEnum::Value1 }, { "Value2", EMyEnum::Value2 }, { "Value3", EMyEnum::Value3 } }; int main() { FString Str = "Value2"; EMyEnum EnumVal = MyEnumMap...