整个过程我们需要借助两个函数(全局函数) LoadPackageAsync:完成后台的异步加载 GetAsyncLoadPercentage:获取加载过程中的完成进度(值0-100) 在源码中有清晰的注释,说明函数的设计意图 建议 一般如果需要做过地图进度条,建议先将当前的关卡释放掉,以防内存占用过大被系统杀掉。所以更常规的做法一般是先切换到一个小关...
robot:游戏开发专栏概述及目录LoadStreamLevelLoadStreamLevelAsync参考 为UE4制作实时加载界面(蓝图向) —— Real-time Loading Screen for UE4(Blueprint) - 知乎 (zhihu.com)
AddStatic(InitUObject); // Substitute Core version of async loading functions with CoreUObject ones. IsInAsyncLoadingThread = &IsInAsyncLoadingThreadCoreUObjectInternal; IsAsyncLoading = &IsAsyncLoadingCoreUObjectInternal; SuspendAsyncLoading = &SuspendAsyncLoadingInternal; ResumeAsyncLoading = &Resume...
UE5 材质 - 青叶煮酒 - 博客园 (cnblogs.com) 了解旋转的基础概念(Roll、Pitch、Yaw) UE5 旋转示意图(Roll、Pitch、Yaw) - 青叶煮酒 - 博客园 (cnblogs.com) 场景切换 —— 过场 UI / 动画 EPIC 官方插件:Async Loading Screen 。 文本/字符串相关 UE5 字符串相关 - 青叶煮酒 - 博客园 (cnblogs.com...
tick.AllowAsyncTickDispatch=1 tick.AllowConcurrentTickQueue=1 bDisableAILogging=True [/Script/Engine.StreamingSettings] s.MinBulkDataSizeForAsyncLoading=0 s.ProcessPrestreamingRequests=1 s.AsyncLoadingThreadEnabled=1 s.AsyncLoadingTimeLimit=4
CancelAsyncLoading(); } } // Block till all outstanding resource streaming requests are fulfilled. if (!IStreamingManager::HasShutdown()) { UTexture2D::CancelPendingTextureStreaming(); IStreamingManager::Get().BlockTillAllRequestsFinished(); ...
Windows中可通过按`键调用控制台来输入执行控制台命令 注:windows上下面黑色输入框对应UConsole类,具体见UnrealEngine\Engine\Source\Runtime\Engine\Classes\Engine\Console.h 可通过修改DefaultInput.ini中[/Script/Engine.InputSettings]标签下的ConsoleKeys来修改该快捷键 ...
I'm working on a game for the past few years using first Unreal Engine 4, and now Unreal Engine 5.4.4. I'm experiencingan unusual crash on startup on some devices . The crash is so fast that I'm barely able to see the launching screen sometimes because the app closes itself before...
422 + bRequestedBlockOnAsyncLoading = 0x13C 423 + bRequiresHitProxies = 0x13E 424 + bShouldForceUnloadStreamingLevels = 0x13E 425 + bShouldForceVisibleStreamingLevels = 0x13E 426 + bShouldSimulatePhysics = 0x13C 427 + bShouldTick = 0x13E 428 + bStartup = 0x13D 429 + ...
import { asyncRouterMap } from '@/router/router' NProgress.configure({ showSpinner: false })// NProgress Configuration function hasPermission(roles, permissionRoles) { if (!permissionRoles) return true return roles.some(role => permissionRoles.indexOf(role) >= 0) @@ -13,13 +16,20 @@ ...