Async Loading Screen is a free and open-source plugin for Unreal Engine. Async Loading Screen allows you to easily configure a Loading Screen System in the project settings, and automatically add a Loading Screen whenever you open a new level, without Le
Async Loading Screen is a free and open-source plugin for Unreal Engine. Async Loading Screen allows you to easily configure a Loading Screen System in the project settings, and automatically add a Loading Screen whenever you open a new level, without Level Streaming. ...
会有如下报错: LogStreaming: Error: Couldn't find file for package /Game/StarterContent/Maps/Map2_BuiltData requested by async loading code. NameToLoad: /Game/StarterContent/Maps/Map2_BuiltData 根据UE 的定义,"/Game/" 是 GameRootPath(见 PackageName.cpp) 是程序加载文件时搜索的路径之一。 所以...
New: The console variable "demo.AsyncLoadWorld" can now be overridden with the URL option "Async Load World Override" when playing a replay. When this setting is true, the engine will use seamless travel to load the replay map instead of using the default non-seamless travel method. New: ...
New: The console variable "demo.AsyncLoadWorld" can now be overridden with the URL option "Async Load World Override" when playing a replay. When this setting is true, the engine will use seamless travel to load the replay map instead of using the default non-seamless travel method. New:...
AsyncLoadPrimaryAssetList ノードは最終的に URPGAssetManager のLoadPrimaryAssets 関数を呼び出し、これによって特定のタイプのすべてのアイテムの非同期ロードが開始されます。ロードが完了すると、ゲーム インスタンスに保存されている、ストア UI によって使用されるマップにこれらが追加され...
AllowAsyncRenderThreadUpdatesUsed to control async renderthread updates. Also gated on FApp::ShouldUseThreadingForPerformance(). AllowAsyncRenderThreadUpdatesDuringGamethreadUpdatesIf > 0 then we do the gamethread updates _while_ doing parallel updates. ...
(FLoadPackageAsyncDelegate, const FName& /*PackageName*/, UPackage* /*LoadedPackage*/, EAsyncLoadingResult::Type /*Result*/) /* Engine\Source\Runtime\CoreUObject\Public\UObject\UObjectGlobals.h **/ /** * Delegate called on completion of async package loading * @param PackageName Package...
Async Save Game To Slotis the recommended way to save your game, due to its ability to avoid hitches even when saving larger amounts of data. However, if your savegame data is small, or if you are saving from a menu or pause screen, you can save the game with theSave Game ...
-TraceAutoStart-TraceAutoStart=[0|1]如果Unreal Insights正在运行,则在启动时自动开始追踪到本地追踪服务器;或者通过控制台命令来启动追踪。默认开启。 -NoTraceThreading-NoTraceThreading禁用追踪工作器线程。 键盘输入快捷键 所有输入和控制参考都是有限的并且可能改变。