音频可视化图形引擎—Specinker 当我能熟练掌握这些技能之后,再回头去看 Unreal Engine 时,哇,一片明朗~ 当看到UBT(Unreal Build Tool)的时候,哦,原来它的用途跟CMake一样,用来管理工程构建,可以利用它去做这些操作: 给构建目标添加依赖库(Library),包含目录(Include Directories),宏定义(Definitions) 设置编译器配...
c_str()); UE4虚函数[6] class A { public: UFUNCTION(BlueprintNativeEvent) void Init(); virtual void Init_Implementation(); }; class B:public A { public: virtual void Init_Implementation() override; }; 日志 UE_LOG(LogTemp, Warning, TEXT("%hs is printing logs!"),__FUNCTION__);...
Combining TSR’s upscaling with setting r.TSR.AsyncCompute to 1 to execute the shader asynchronously can help deal with TSR’s high performance impact. The r.TSR.History.ScreenPercentage is an important consideration for 4K performance. It controls the resolution of TSR’s history, and is contro...
Bugfix: Fixed an issue so that collapsing Blueprint Nodes to a function when there are multiple input execution paths is no longer allowed. The resulting function would have ambiguous execution logic. Bugfix: Collapsing Blueprint Nodes to a function will no longer create a return node if there...
is_asyncboolAsynchronous or not #4.10 Setting Crash Callbacks static void SetCrashCallback(CrashCallbackFuncPtr callback); ParameterTypeNote callbackCrashCallbackFuncPtrCrash callback function pointer The callback function is defined as: typedef void (*CrashCallbackFuncPtr)(int type, const char *gui...
Starts the async process of checking the cache and if the item is present, retrieving the cached results, otherwise telling the deriver to build the data and then updating the cache If the plugin does not support threading, all of the above will be completed before the call returns. bool Ge...
0x00007ff6f9f6ddd3 TMS_test.exe!async::detail::task_base::operator delete() 0x00007ff6f9f69597 TMS_test.exe!Cesium3DTilesSelection::TileMapServiceTileProvider::`vector deleting destructor’() 0x00007ff6f9f32e9d TMS_test.exe!async::fifo_scheduler::run_all_tasks() ...
New: The console variable "demo.AsyncLoadWorld" can now be overridden with the URL option "Async Load World Override" when playing a replay. When this setting is true, the engine will use seamless travel to load the replay map instead of using the default non-seamless travel method. New:...
PureCallHandler() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Windows\WindowsPlatformMisc.cpp:478] [2022.01.24-20.35.35:451][521]LogWindows: Error: [Callstack] 0x00007ffcf3e36c44 VCRUNTIME140.dll!UnknownFunction [] [2022.01.24-20.35.35:451][521]LogWindows: Error: [Call...
c.ToggleGPUCrashedFlagDbgForcibly toggles the 'GPU Crashed' flag for testing crash analytics. CAMERASorry: Exec commands have no help CANALYZERSorry: Exec commands have no help CANCELASYNCLOADSorry: Exec commands have no help CancelRenderAssetStreamingSorry: Exec commands have no help ...